Toxicroak
Sword

It bounces toward opponents and gouges them with poisonous claws. No more than a scratch is needed to knock out its adversaries.

Legends Arceus

Its crimson claws contain a virulent toxin. This toxin can be made into a tonic by diluting it, mixing it with several types of wild grass, and boiling it down over two days.

Evolution Chain

croagunk
Croagunk
Level 37
toxicroak
Toxicroak

Pokédex Data

Classification Toxic Mouth Pokémon
Height 1.3 m (4'03")
Weight 44.4 kg (97.9 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 attack
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
12 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
16 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
20 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
24 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
28 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
32 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
36 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
42 Nasty Plot
20 Raises the user's Special Attack by two stages.
48 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
54 Belch
120 90% 10 Can only be used after the user has eaten a berry.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
12 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
16 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
20 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
24 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
28 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
32 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
36 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
42 Nasty Plot
20 Raises the user's Special Attack by two stages.
48 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
54 Belch
120 90% 10 Can only be used after the user has eaten a berry.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
5 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
9 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
15 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
21 Nasty Plot
20 Raises the user's Special Attack by two stages.
29 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
37 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
47 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM73 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
TM74 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM75 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR29 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR68 Nasty Plot
20 Raises the user's Special Attack by two stages.
TR73 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR78 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TR81 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR91 Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM27 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM63 Nasty Plot
20 Raises the user's Special Attack by two stages.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
10 Inflicts regular damage with no additional effect.
Corrosive Gas
100% 40 Inflicts regular damage with no additional effect.
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 83
Attack 106
Defense 65
Sp. Atk 86
Sp. Def 65
Speed 85
Total 490

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
4x
0.25x
0.5x
0.5x