
Sun
It needs to consume its own weight in food every day. As far as flavor is concerned, it’s indifferent.
Moon
When it finds something that looks like it might be edible, it goes right ahead and swallows it whole. That’s why it gets fatter day by day.
Ultra Sun
It hides food under its long fur, but it sometimes forgets about it and causes a stinky disturbance.
Ultra Moon
Anything that looks edible, Munchlax will go on and swallow whole. Its stomach is tough enough to handle it even if the food has gone rotten.
Pokédex Data
Classification
Big Eater Pokémon
Height
0.6 m (1'12")
Weight
105.0 kg (231.5 lbs)
Held Items
Leftovers
5%
Game Locations
- Alola Route 1 South
Training
EV Yield
+1 hp
Catch Rate
50
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
1 | Recycle | — | — | 10 | User recovers the item it last used up. | |
1 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
1 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
4 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
9 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
12 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
17 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |
20 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
25 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
28 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
33 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
36 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
41 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
44 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
49 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
50 | Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
57 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
1 | Recycle | — | — | 10 | User recovers the item it last used up. | |
1 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
1 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
4 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
9 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
12 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
17 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |
20 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
25 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
28 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
33 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
36 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
41 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
44 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
49 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
50 | Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
57 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Covet | 60 | 100% | 25 | Takes the target's item. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Recycle | — | — | 10 | User recovers the item it last used up. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
Self Destruct | 200 | 100% | 5 | User faints. | |
Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
135
Attack
85
Defense
40
Sp. Atk
40
Sp. Def
85
Speed
5
Total
390
Type Defenses
(vs. Gen 6+ rules)