Munchlax
Black/WhiteBlack 2/White 2

In its desperation to gulp down food, it forgets about the food it has hidden under its fur.

Evolution Chain

munchlax
Munchlax
😊
High Friendship
snorlax
Snorlax

Pokédex & Training Data

Classification Big Eater Pokémon
Height 0.6 m (1'12")
Weight 105.0 kg (231.5 lbs)
Abilities
EV Yield +1 hp
Catch Rate 50
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Sinnoh (D/P) #112
Sinnoh (Plat.) #112
Kalos (Central) #138
Alola (S/M) #035
Alola (US/UM) #042
Galar (Sw/Sh) #260
Hisui #051
National #446
Crown Tundra #172
Kitakami #102

Held Items

Leftovers 100%

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Metronome
— — 10 Randomly selects and uses any move in the game.
1 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
4 Defense Curl
— — 40 Raises user’s Defense by one stage.
9 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
12 Lick
30 100% 30 Has a 30% chance to paralyze the target.
17 Recycle
— — 10 User recovers the item it last used up.
20 Screech
— 85% 40 Lowers the target’s Defense by two stages.
25 Chip Away
70 100% 20 Ignores the target’s stat modifiers.
28 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
33 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
36 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
41 Fling
— 100% 10 Throws held item at the target; power depends on the item.
44 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
49 Natural Gift
— 100% 15 Power and type depend on the held berry.
52 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
57 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Metronome
— — 10 Randomly selects and uses any move in the game.
1 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
4 Defense Curl
— — 40 Raises user’s Defense by one stage.
9 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
12 Lick
30 100% 30 Has a 30% chance to paralyze the target.
17 Recycle
— — 10 User recovers the item it last used up.
20 Screech
— 85% 40 Lowers the target’s Defense by two stages.
25 Chip Away
70 100% 20 Ignores the target’s stat modifiers.
28 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
33 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
36 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
41 Fling
— 100% 10 Throws held item at the target; power depends on the item.
44 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
49 Natural Gift
— 100% 15 Power and type depend on the held berry.
52 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
57 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Covet
60 100% 25 Takes the target’s item.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Recycle
— — 10 User recovers the item it last used up.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Charm
— 100% 20 Lowers the target’s Attack by two stages.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Lick
30 100% 30 Has a 30% chance to paralyze the target.
Natural Gift
— 100% 15 Power and type depend on the held berry.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Self Destruct
200 100% 5 User faints.
Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 135
Attack 85
Defense 40
Sp. Atk 40
Sp. Def 85
Speed 5
Total 390

Type Defenses

(vs. Gen 6+ rules)

2x
0x