
Diamond
Implements shaped like it were discovered in ancient tombs. It is unknown if they are related.
Pearl
X-ray photos were taken to check its body structure. Nothing appeared, however.
Platinum
There are researchers who believe this Pokémon reflected like a mirror in the distant past.
Heartgold/Soulsilver
Ancient people believed that the pattern on BRONZOR’s back contained a mysterious power.
Pokédex Data
Classification
Bronze Pokémon
Height
0.5 m (1'08")
Weight
60.5 kg (133.4 lbs)
Held Items
Metal Coat
5%
Game Locations
- Cerulean Cave 1f
- Cerulean Cave 2f
- Cerulean Cave B1f
- Dark Cave Blackthorn City Entrance
- Dark Cave Violet City Entrance
- Digletts Cave Area
- Ice Path 1f
- Ice Path B1f
- Ice Path B2f
- Ice Path B3f
- Johto Route 47 Inside Cave
- Kanto Victory Road 1 1f
- Kanto Victory Road 1 2f
- Kanto Victory Road 1 3f
- Mt Coronet 1f Route 207
- Mt Coronet 1f Route 211
- Mt Coronet 1f Route 216
- Mt Coronet 2f
- Mt Coronet 3f
- Mt Coronet B1f
- Mt Moon 1f
- Mt Moon 2f
- Mt Mortar 1f
- Mt Mortar B1f
- Mt Mortar Lower Cave
- Mt Mortar Upper Cave
- Mt Silver 1f
- Mt Silver 1f Top
- Mt Silver 2f
- Mt Silver 3f
- Mt Silver 4f
- Mt Silver Mountainside
- Mt Silver Top
- Rock Tunnel 1f
- Rock Tunnel B1f
- Seafoam Islands 1f
- Seafoam Islands B1f
- Seafoam Islands B2f
- Seafoam Islands B3f
- Seafoam Islands B4f
- Sinnoh Route 206 Area
- Sinnoh Route 211 East Towards Celestic Town
- Sinnoh Route 211 West Towards Eterna City
- Slowpoke Well 1f
- Slowpoke Well B1f
- Tohjo Falls Area
- Turnback Cave After Pillar 3
- Turnback Cave Before Pillar 1
- Turnback Cave Between Pillars 1 And 2
- Turnback Cave Between Pillars 2 And 3
- Turnback Cave Pillar 1
- Turnback Cave Pillar 2
- Turnback Cave Pillar 3
- Union Cave 1f
- Union Cave B1f
- Union Cave B2f
- Wayward Cave 1f
- Wayward Cave B1f
- Whirl Islands 1f
- Whirl Islands B1f
- Whirl Islands B2f
- Whirl Islands B3f
Training
EV Yield
+1 defense
Catch Rate
255
Base Friendship
70
Growth Rate
medium
Gender Ratio
Genderless
Egg Groups
Mineral
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
7 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
12 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
14 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
19 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
26 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
30 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
35 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
37 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
41 | Feint Attack | 60 | — | 20 | Never misses. | |
49 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
52 | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
7 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
12 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
14 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
19 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
26 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
30 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
35 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
37 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
41 | Feint Attack | 60 | — | 20 | Never misses. | |
49 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
52 | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
7 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
12 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
14 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
19 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
26 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
30 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
35 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
37 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
41 | Feint Attack | 60 | — | 20 | Never misses. | |
49 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
52 | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM67 Recycle | — | — | 10 | User recovers the item it last used up. | |
TM69 Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM76 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Trick | — | 100% | 10 | User and target swap items. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Trick | — | 100% | 10 | User and target swap items. |
Base Stats
Hp
57
Attack
24
Defense
86
Sp. Atk
24
Sp. Def
86
Speed
23
Total
300
Type Defenses
(vs. Gen 6+ rules)