Bronzor
Diamond

Implements shaped like it were discovered in ancient tombs. It is unknown if they are related.

Pearl

X-ray photos were taken to check its body structure. Nothing appeared, however.

Platinum

There are researchers who believe this Pokémon reflected like a mirror in the distant past.

Heartgold/Soulsilver

Ancient people believed that the pattern on BRONZOR’s back contained a mysterious power.

Evolution Chain

bronzor
Bronzor
Level 33
bronzong
Bronzong

Pokédex & Training Data

Classification Bronze Pokémon
Height 0.5 m (1'08")
Weight 60.5 kg (133.4 lbs)
Abilities
EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Pokédex Numbers

Sinnoh (D/P) #088
Sinnoh (Plat.) #088
Unova (B2/W2) #250
Galar (Sw/Sh) #118
Hisui #180
Paldea (S/V) #153
National #436
Crown Tundra #087
Kitakami #154

Held Items

Game Locations

Cerulean Cave 1f
Cerulean Cave 2f
Cerulean Cave B1f
Dark Cave Blackthorn City Entrance
Dark Cave Violet City Entrance
Digletts Cave Area
Ice Path 1f
Ice Path B1f
Ice Path B2f
Ice Path B3f
Johto Route 47 Inside Cave
Kanto Victory Road 1 1f
Kanto Victory Road 1 2f
Kanto Victory Road 1 3f
Mt Coronet 1f Route 207
Mt Coronet 1f Route 211
Mt Coronet 1f Route 216
Mt Coronet 2f
Mt Coronet 3f
Mt Coronet B1f
Mt Moon 1f
Mt Moon 2f
Mt Mortar 1f
Mt Mortar B1f
Mt Mortar Lower Cave
Mt Mortar Upper Cave
Mt Silver 1f
Mt Silver 1f Top
Mt Silver 2f
Mt Silver 3f
Mt Silver 4f
Mt Silver Mountainside
Mt Silver Top
Rock Tunnel 1f
Rock Tunnel B1f
Seafoam Islands 1f
Seafoam Islands B1f
Seafoam Islands B2f
Seafoam Islands B3f
Seafoam Islands B4f
Sinnoh Route 206 Area
Sinnoh Route 211 East Towards Celestic Town
Sinnoh Route 211 West Towards Eterna City
Slowpoke Well 1f
Slowpoke Well B1f
Tohjo Falls Area
Turnback Cave After Pillar 3
Turnback Cave Before Pillar 1
Turnback Cave Between Pillars 1 And 2
Turnback Cave Between Pillars 2 And 3
Turnback Cave Pillar 1
Turnback Cave Pillar 2
Turnback Cave Pillar 3
Union Cave 1f
Union Cave B1f
Union Cave B2f
Wayward Cave 1f
Wayward Cave B1f
Whirl Islands 1f
Whirl Islands B1f
Whirl Islands B2f
Whirl Islands B3f

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
7 Hypnosis
— 60% 20 Puts the target to sleep.
12 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
14 Confuse Ray
— 100% 10 Confuses the target.
19 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
26 Iron Defense
— — 15 Raises the user’s Defense by two stages.
30 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
35 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
37 Future Sight
120 100% 10 Hits the target two turns later.
41 Feint Attack
60 — 20 Never misses.
49 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
52 Heal Block
— 100% 15 Prevents target from restoring its HP for five turns.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
7 Hypnosis
— 60% 20 Puts the target to sleep.
12 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
14 Confuse Ray
— 100% 10 Confuses the target.
19 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
26 Iron Defense
— — 15 Raises the user’s Defense by two stages.
30 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
35 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
37 Future Sight
120 100% 10 Hits the target two turns later.
41 Feint Attack
60 — 20 Never misses.
49 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
52 Heal Block
— 100% 15 Prevents target from restoring its HP for five turns.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
7 Hypnosis
— 60% 20 Puts the target to sleep.
12 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
14 Confuse Ray
— 100% 10 Confuses the target.
19 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
26 Iron Defense
— — 15 Raises the user’s Defense by two stages.
30 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
35 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
37 Future Sight
120 100% 10 Hits the target two turns later.
41 Feint Attack
60 — 20 Never misses.
49 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
52 Heal Block
— 100% 15 Prevents target from restoring its HP for five turns.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Skill Swap
— — 10 User and target swap abilities.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Recycle
— — 10 User recovers the item it last used up.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Trick
— 100% 10 User and target swap items.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Trick
— 100% 10 User and target swap items.

Base Stats

Hp 57
Attack 24
Defense 86
Sp. Atk 24
Sp. Def 86
Speed 23
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0x
2x
0.5x
0.25x
0.5x
2x
0.5x
2x
0.5x
0.5x