Bronzor
No entry available for this game era.

Evolution Chain

bronzor
Bronzor
Level 33
bronzong
Bronzong

Pokédex & Training Data

Classification Bronze Pokémon
Height 0.5 m (1'08")
Weight 60.5 kg (133.4 lbs)
Abilities
EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Pokédex Numbers

Sinnoh (D/P) #088
Sinnoh (Plat.) #088
Unova (B2/W2) #250
Galar (Sw/Sh) #118
Hisui #180
Paldea (S/V) #153
National #436
Crown Tundra #087
Kitakami #154

Held Items

None in this generation.

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
4 Confuse Ray
— 100% 10 Confuses the target.
8 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
12 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
16 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
20 Hypnosis
— 60% 20 Puts the target to sleep.
24 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
28 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
32 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
36 Iron Defense
— — 15 Raises the user’s Defense by two stages.
40 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
44 Future Sight
120 100% 10 Hits the target two turns later.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM17 Confuse Ray
— 100% 10 Confuses the target.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM51 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM74 Reflect
— — 20 Reduces damage from physical attacks by half.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM76 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM81 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM92 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM98 Skill Swap
— — 10 User and target swap abilities.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM101 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TM109 Trick
— 100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM116 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM121 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM124 Ice Spinner
80 100% 15 No effect description available.
TM129 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM138 Psychic Terrain
— — 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM161 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM170 Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
TM171 Tera Blast
80 100% 10 No effect description available.
TM178 Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
TM180 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM203 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM217 Future Sight
120 100% 10 Hits the target two turns later.
TM218 Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
TM223 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Recycle
— — 10 User recovers the item it last used up.

Base Stats

Hp 57
Attack 24
Defense 86
Sp. Atk 24
Sp. Def 86
Speed 23
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0x
2x
0.5x
0.25x
0.5x
2x
0.5x
2x
0.5x
0.5x