Black/White
Because of the way it floats aimlessly, an old folktale calls it a “Signpost for Wandering Spirits.”
Black 2/White 2
These Pokémon are called the “Signpost for Wandering Spirits.” Children holding them sometimes vanish.
Pokédex & Training Data
Classification
Balloon Pokémon
Height
0.4 m (1'04")
Weight
1.2 kg (2.6 lbs)
Abilities
- Aftermath
- Unburden
- Flare Boost (Hidden)
EV Yield
+1 hp
Catch Rate
125
Base Friendship
70
Growth Rate
fast then very slow
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Pokédex Numbers
Sinnoh (D/P)
#065
Sinnoh (Plat.)
#065
Unova (B2/W2)
#208
Kalos (Coastal)
#001
Alola (S/M)
#064
Alola (US/UM)
#076
Galar (Sw/Sh)
#124
Hisui
#037
Paldea (S/V)
#143
National
#425
Isle of Armor
#135
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Minimize | — | — | 10 | Raises the user’s evasion by two stages. | |
| 1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 6 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 11 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
| 14 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 17 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 22 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
| 27 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| 30 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| 30 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
| 33 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 38 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| 43 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| 46 | Explosion | 250 | 100% | 5 | User faints. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Minimize | — | — | 10 | Raises the user’s evasion by two stages. | |
| 1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 4 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 8 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
| 13 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 16 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 20 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 25 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| 27 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
| 32 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| 32 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
| 36 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| 40 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 44 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| 50 | Explosion | 250 | 100% | 5 | User faints. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM19 Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
| TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
| TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
| TM64 Explosion | 250 | 100% | 5 | User faints. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Pain Split | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. | |
| Recycle | — | — | 10 | User recovers the item it last used up. | |
| Skill Swap | — | — | 10 | User and target swap abilities. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| Trick | — | 100% | 10 | User and target swap items. |
Egg Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| Clear Smog | 50 | — | 15 | Removes all of the target’s stat modifiers. | |
| Defog | — | — | 15 | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | |
| Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| Memento | — | 100% | 10 | Lowers the target’s Attack and Special Attack by two stages. User faints. | |
| Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather’s type. |
Base Stats
Hp
90
Attack
50
Defense
34
Sp. Atk
60
Sp. Def
44
Speed
70
Total
348
Type Defenses
(vs. Gen 6+ rules)