
Diamond
A Pokémon formed by the spirits of people and Pokémon. It loves damp, humid seasons.
Pearl
It tugs on the hands of children to steal them away. However, it gets pulled around instead.
Platinum
Because of the way it floats aimlessly, an old folktale calls it a “Signpost for Wandering Spirits.”
Heartgold/Soulsilver
It is whispered that any child who mistakes DRIFLOON for a balloon and holds on to it could wind up missing.
Pokédex Data
Classification
Balloon Pokémon
Height
0.4 m (1'04")
Weight
1.2 kg (2.6 lbs)
Game Locations
- Valley Windworks Area
Training
EV Yield
+1 hp
Catch Rate
125
Base Friendship
70
Growth Rate
fast then very slow
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
6 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
11 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
14 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
17 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
22 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
27 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
27 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
30 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
33 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
38 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
43 | Explosion | 250 | 100% | 5 | User faints. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
6 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
11 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
14 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
17 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
22 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
27 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
27 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
30 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
33 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
38 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
43 | Explosion | 250 | 100% | 5 | User faints. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
6 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
11 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
14 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
17 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
22 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
27 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
27 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
30 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
33 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
38 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
43 | Explosion | 250 | 100% | 5 | User faints. |
TM/HM Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM05 Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM62 Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM67 Recycle | — | — | 10 | User recovers the item it last used up. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM62 Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM67 Recycle | — | — | 10 | User recovers the item it last used up. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Swift | 60 | — | 20 | Never misses. | |
Trick | — | 100% | 10 | User and target swap items. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Swift | 60 | — | 20 | Never misses. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
Trick | — | 100% | 10 | User and target swap items. |
Egg Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. |
Base Stats
Hp
90
Attack
50
Defense
34
Sp. Atk
60
Sp. Def
44
Speed
70
Total
348
Type Defenses
(vs. Gen 6+ rules)