Drifblim
Sword

Some say this Pokémon is a collection of souls burdened with regrets, silently drifting through the dusk.

Legends Arceus

It drifts along at dusk, perfectly silent. Its transient, melancholy aspect touches some people deeply—every so often, one will come upon a song or poem devoted to Drifblim.

Evolution Chain

drifloon
Drifloon
Level 28
drifblim
Drifblim

Pokédex Data

Classification Blimp Pokémon
Height 1.2 m (3'11")
Weight 15.0 kg (33.1 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 hp
Catch Rate 60
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Minimize
10 Raises the user's evasion by two stages.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
1 Strength Sap
100% 10 Heals the user by the target's current Attack stat and lowers the target's Attack by one stage.
12 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
16 Hex
65 100% 10 Has double power if the target has a major status ailment.
20 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
24 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
24 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
24 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
31 Self Destruct
200 100% 5 User faints.
36 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
42 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
48 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
54 Explosion
250 100% 5 User faints.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Minimize
10 Raises the user's evasion by two stages.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
1 Strength Sap
100% 10 Heals the user by the target's current Attack stat and lowers the target's Attack by one stage.
12 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
16 Hex
65 100% 10 Has double power if the target has a major status ailment.
20 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
24 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
24 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
24 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
31 Self Destruct
200 100% 5 User faints.
36 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
42 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
48 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
54 Explosion
250 100% 5 User faints.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
5 Hypnosis
60% 20 Puts the target to sleep.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
15 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
21 Hex
65 100% 10 Has double power if the target has a major status ailment.
25 Mystical Fire
75 100% 10 Has a 100% chance to lower the target's Special Attack by one stage.
29 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
37 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
47 Self Destruct
200 100% 5 User faints.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM06 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM38 Will O Wisp
85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM44 Imprison
10 Prevents the target from using any moves that the user also knows.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM86 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR29 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR38 Trick
100% 10 User and target swap items.
TR40 Skill Swap
10 User and target swap abilities.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR52 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM05 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Base Stats

Hp 150
Attack 80
Defense 44
Sp. Atk 90
Sp. Def 54
Speed 80
Total 498

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
2x
2x
0x
0.5x
0x
0.25x
2x
2x
2x