Cherrim
Sword

As a bud, it barely moves. It sits still, placidly waiting for sunlight to appear.

Legends Arceus

Motionless, save for the occasional quiver. A rich array of Pokémon can be found gathered around it, drawn by the scent exuded from Cherrim's folded petals.

Evolution Chain

cherubi
Cherubi
Level 25
cherrim
Cherrim

Pokédex & Training Data

Classification Blossom Pokémon
Height 0.5 m (1'08")
Weight 9.3 kg (20.5 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Fairy, Plant

Pokédex Numbers

Sinnoh (D/P) #059
Sinnoh (Plat.) #059
Galar (Sw/Sh) #129
Hisui #067
National #421

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
1 Morning Sun
— — 5 Heals the user by half its max HP. Affected by weather.
1 Sunny Day
— — 5 Changes the weather to sunny for five turns.
1 Flower Shield
— — 10 Raises the Defense of all grass Pokémon in battle.
1 Leafage
40 100% 40 Inflicts regular damage with no additional effect.
15 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
20 Magical Leaf
60 — 20 Never misses.
28 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
34 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
41 Petal Blizzard
90 100% 15 Inflicts regular damage.
48 Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
55 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
62 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
1 Morning Sun
— — 5 Heals the user by half its max HP. Affected by weather.
1 Sunny Day
— — 5 Changes the weather to sunny for five turns.
1 Flower Shield
— — 10 Raises the Defense of all grass Pokémon in battle.
1 Leafage
40 100% 40 Inflicts regular damage with no additional effect.
15 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
20 Magical Leaf
60 — 20 Never misses.
28 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
34 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
41 Petal Blizzard
90 100% 15 Inflicts regular damage.
48 Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
55 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
62 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
5 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
9 Stun Spore
— 75% 30 Paralyzes the target.
15 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
21 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
29 Sleep Powder
— 75% 15 Puts the target to sleep.
37 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
47 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM10 Magical Leaf
60 — 20 Never misses.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM12 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
TM50 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM88 Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TR96 Pollen Puff
90 100% 15 Damages opponents, but heals allies for 50% of their max HP.
BD/SP
Name Class Power Acc. PP Effect
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.

Base Stats

Hp 70
Attack 60
Defense 70
Sp. Atk 87
Sp. Def 78
Speed 85
Total 450

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x