Cherrim
Sword

As a bud, it barely moves. It sits still, placidly waiting for sunlight to appear.

Legends Arceus

Motionless, save for the occasional quiver. A rich array of Pokémon can be found gathered around it, drawn by the scent exuded from Cherrim's folded petals.

Evolution Chain

cherubi
Cherubi
Level 25
cherrim
Cherrim

Pokédex Data

Classification Blossom Pokémon
Height 0.5 m (1'08")
Weight 9.3 kg (20.5 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 Sp. Atk
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Fairy, Plant

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
1 Morning Sun
5 Heals the user by half its max HP. Affected by weather.
1 Sunny Day
5 Changes the weather to sunny for five turns.
1 Flower Shield
10 Raises the Defense of all grass Pokémon in battle.
1 Leafage
40 100% 40 Inflicts regular damage with no additional effect.
15 Helping Hand
20 Ally's next move inflicts half more damage.
20 Magical Leaf
60 20 Never misses.
28 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
34 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
41 Petal Blizzard
90 100% 15 Inflicts regular damage.
48 Worry Seed
100% 10 Changes the target's ability to Insomnia.
55 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
62 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
1 Morning Sun
5 Heals the user by half its max HP. Affected by weather.
1 Sunny Day
5 Changes the weather to sunny for five turns.
1 Flower Shield
10 Raises the Defense of all grass Pokémon in battle.
1 Leafage
40 100% 40 Inflicts regular damage with no additional effect.
15 Helping Hand
20 Ally's next move inflicts half more damage.
20 Magical Leaf
60 20 Never misses.
28 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
34 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
41 Petal Blizzard
90 100% 15 Inflicts regular damage.
48 Worry Seed
100% 10 Changes the target's ability to Insomnia.
55 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
62 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
5 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
9 Stun Spore
75% 30 Paralyzes the target.
15 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
21 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
29 Sleep Powder
75% 15 Puts the target to sleep.
37 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
47 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM10 Magical Leaf
60 20 Never misses.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM12 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM50 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM88 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TR96 Pollen Puff
90 100% 15 Damages opponents, but heals allies for 50% of their max HP.
BD/SP
Name Class Power Acc. PP Effect
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.

Base Stats

Hp 70
Attack 60
Defense 70
Sp. Atk 87
Sp. Def 78
Speed 85
Total 450

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x