Sword
Though it’s able to capture prey by freezing its surroundings, it has trouble eating the prey afterward because its mouth is on top of its head.
Pokédex & Training Data
Classification
Fossil Pokémon
Height
2.0 m (6'07")
Weight
175.0 kg (385.8 lbs)
Abilities
- Water Absorb
- Ice Body
- Slush Rush (Hidden)
EV Yield
+2 defense
Catch Rate
45
Base Friendship
50
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Galar (Sw/Sh)
#377
National
#883
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
| 7 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| 14 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 21 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 28 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 35 | Aurora Veil | — | — | 20 | Reduces damage five turns, but must be used during hail. | |
| 42 | Freeze Dry | 70 | 100% | 20 | Super-effective against water. | |
| 49 | Super Fang | — | 90% | 10 | Inflicts damage equal to half the target’s HP. | |
| 56 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 63 | Fishious Rend | 85 | 100% | 10 | No effect description available. | |
| 70 | Icicle Crash | 85 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 77 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM35 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM36 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM45 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM48 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM51 Icicle Spear | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| TM54 Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
| TM55 Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| TM64 Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| TM67 Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TR03 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| TR04 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TR16 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR32 Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| TR46 Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| TR74 Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TR75 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TR97 Psychic Fangs | 85 | 100% | 10 | Destroys Reflect and Light Screen. | |
| TR98 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target’s Defense by one stage. |
Tutor Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Meteor Beam | 120 | 90% | 10 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
90
Attack
90
Defense
100
Sp. Atk
80
Sp. Def
90
Speed
55
Total
505
Type Defenses
(vs. Gen 6+ rules)