Dusclops
No entry available for this game era.

Evolution Chain

duskull
Duskull
Level 37
dusclops
Dusclops
🔄
Trade
+
reaper-cloth reaper cloth
dusknoir
Dusknoir

Pokédex & Training Data

Classification Beckon Pokémon
Height 1.6 m (5'03")
Weight 30.6 kg (67.5 lbs)
Abilities
EV Yield +1 defense
+1 Sp. Def
Catch Rate 90
Base Friendship 35
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Hoenn (R/S/E) #149
Sinnoh (Plat.) #190
Hoenn (OR/AS) #154
Galar (Sw/Sh) #136
Hisui #159
National #356
Kitakami #140

Held Items

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
1 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
1 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
1 Future Sight
120 100% 10 Hits the target two turns later.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Shadow Punch
60 — 20 Never misses.
1 Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
6 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
14 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
17 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
22 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
25 Will O Wisp
— 85% 15 Burns the target.
30 Confuse Ray
— 100% 10 Confuses the target.
33 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
40 Hex
65 100% 10 Has double power if the target has a major status ailment.
45 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
52 Mean Look
— — 5 Prevents the target from leaving battle.
57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
64 Future Sight
120 100% 10 Hits the target two turns later.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
1 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
1 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
1 Future Sight
120 100% 10 Hits the target two turns later.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Shadow Punch
60 — 20 Never misses.
1 Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
6 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
14 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
17 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
22 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
25 Will O Wisp
— 85% 15 Burns the target.
30 Confuse Ray
— 100% 10 Confuses the target.
33 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
40 Hex
65 100% 10 Has double power if the target has a major status ailment.
45 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
52 Mean Look
— — 5 Prevents the target from leaving battle.
57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
64 Future Sight
120 100% 10 Hits the target two turns later.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Skill Swap
— — 10 User and target swap abilities.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
— 100% 10 User and target swap items.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Base Stats

Hp 40
Attack 70
Defense 130
Sp. Atk 60
Sp. Def 130
Speed 25
Total 455

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0.5x
2x
2x