Dusclops
No entry available for this game era.

Evolution Chain

duskull
Duskull
Level 37
dusclops
Dusclops
🔄
Trade
holding reaper cloth
dusknoir
Dusknoir

Pokédex Data

Classification Beckon Pokémon
Height 1.6 m (5'03")
Weight 30.6 kg (67.5 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 defense
+1 Sp. Def
Catch Rate 90
Base Friendship 35
Growth Rate fast
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
1 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
1 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Disable
100% 20 Disables the target's last used move for 1-8 turns.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
1 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
12 Confuse Ray
100% 10 Confuses the target.
16 Night Shade
100% 15 Inflicts damage equal to the user's level.
20 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
24 Will O Wisp
85% 15 Burns the target.
28 Mean Look
5 Prevents the target from leaving battle.
32 Hex
65 100% 10 Has double power if the target has a major status ailment.
36 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
42 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
48 Future Sight
120 100% 10 Hits the target two turns later.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM17 Confuse Ray
100% 10 Confuses the target.
TM18 Thief
60 100% 25 Takes the target's item.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Night Shade
100% 15 Inflicts damage equal to the user's level.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM80 Metronome
10 Randomly selects and uses any move in the game.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM92 Imprison
10 Prevents the target from using any moves that the user also knows.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM95 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM98 Skill Swap
10 User and target swap abilities.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107 Will O Wisp
85% 15 Burns the target.
TM109 Trick
100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM129 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM151 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM161 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM174 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
TM177 Spite
100% 10 Lowers the PP of the target's last used move by 4.
TM178 Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM198 Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.
TM202 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
TM203 Psych Up
10 Discards the user's stat changes and copies the target's.
TM217 Future Sight
120 100% 10 Hits the target two turns later.
TM219 Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.

Base Stats

Hp 40
Attack 70
Defense 130
Sp. Atk 60
Sp. Def 130
Speed 25
Total 455

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0.5x
2x
2x