
Black/WhiteBlack 2/White 2
Its lovely scales are described as rainbow colored. They change color depending on the viewing angle.
Pokédex Data
Classification
Tender Pokémon
Height
6.2 m (20'04")
Weight
162.0 kg (357.1 lbs)
Abilities
- Marvel Scale
- Competitive
- Cute Charm (Hidden)
Game Locations
- Unova Route 1 Area
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
5 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
9 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
13 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
17 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
21 | Recover | — | — | 5 | Heals the user by half its max HP. | |
25 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
29 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
33 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
37 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
41 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
45 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
49 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
5 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
9 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
13 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
17 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
21 | Recover | — | — | 5 | Heals the user by half its max HP. | |
25 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
29 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
33 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
37 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
41 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
45 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
49 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM82 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Base Stats
Hp
95
Attack
60
Defense
79
Sp. Atk
100
Sp. Def
125
Speed
81
Total
540
Type Defenses
(vs. Gen 6+ rules)