Mawile
Ruby

MAWHILE’s huge jaws are actually steel horns that have been transformed. Its docile-looking face serves to lull its foe into letting down its guard. When the foe least expects it, MAWHILE chomps it with its gaping jaws.

Sapphire

Don’t be taken in by this POKéMON’s cute face - it’s very dangerous. MAWILE fools the foe into letting down its guard, then chomps down with its massive jaws. The steel jaws are really horns that have been transformed.

Emerald

Its giant jaws are actually steel horns that transformed. It fools foes into complacency with its adorable gestures, then chomps them with its huge jaws.

Firered/Leafgreen

It uses its docile-looking face to lull foes into complacency, then bites with its huge, relentless jaws.

Pokédex & Training Data

Classification Deceiver Pokémon
Height 0.6 m (1'12")
Weight 11.5 kg (25.4 lbs)
EV Yield +1 attack
+1 defense
Catch Rate 45
Base Friendship 70
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Ground, Fairy

Pokédex Numbers

Hoenn (R/S/E) #069
Kalos (Coastal) #063
Hoenn (OR/AS) #071
Alola (US/UM) #125
Galar (Sw/Sh) #295
National #303
Crown Tundra #175

Held Items

None in this generation.

Game Locations

Cave Of Origin 1f
Cave Of Origin B1f
Cave Of Origin B2f
Cave Of Origin B3f
Granite Cave B1f
Granite Cave B2f
Hoenn Victory Road B1f
Hoenn Victory Road B2f
Sky Pillar 1f
Sky Pillar 3f
Sky Pillar 5f

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
6 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
11 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
21 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
26 Feint Attack
60 — 20 Never misses.
31 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
36 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
41 Iron Defense
— — 15 Raises the user’s Defense by two stages.
46 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
46 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
46 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
6 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
11 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
21 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
26 Feint Attack
60 — 20 Never misses.
31 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
36 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
41 Iron Defense
— — 15 Raises the user’s Defense by two stages.
46 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
46 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
46 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
6 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
11 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
21 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
26 Feint Attack
60 — 20 Never misses.
31 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
36 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
41 Iron Defense
— — 15 Raises the user’s Defense by two stages.
46 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
46 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
46 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swords Dance
— — 20 Raises the user’s Attack by two stages.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
— — 10 Copies the target’s last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
— — 20 Raises the user’s Attack by two stages.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Swords Dance
— — 20 Raises the user’s Attack by two stages.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.

Base Stats

Hp 50
Attack 85
Defense 85
Sp. Atk 55
Sp. Def 55
Speed 50
Total 380

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0x
2x
0.5x
0.5x
0.25x
0.5x
0x
0.5x
0.5x