Diamond/PearlPlatinum
Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams.
Heartgold/Soulsilver
It chomps with its gaping mouth. Its huge jaws are actually steel horns that have been transformed.
Pokédex & Training Data
Classification
Deceiver Pokémon
Height
0.6 m (1'12")
Weight
11.5 kg (25.4 lbs)
Abilities
EV Yield
+1 attack
+1 defense
+1 defense
Catch Rate
45
Base Friendship
70
Growth Rate
fast
Gender Ratio
♂
♀
Pokédex Numbers
Hoenn (R/S/E)
#069
Kalos (Coastal)
#063
Hoenn (OR/AS)
#071
Alola (US/UM)
#125
Galar (Sw/Sh)
#295
National
#303
Crown Tundra
#175
Held Items
Occa Berry
5%
Game Locations
Iron Island B1f Left
Iron Island B1f Right
Iron Island B2f Left
Iron Island B2f Right
Iron Island B3f
Kanto Route 9 Area
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 6 | Fake Tears | — | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| 11 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 16 | Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| 21 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 26 | Feint Attack | 60 | — | 20 | Never misses. | |
| 31 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| 36 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 41 | Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| 46 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| 51 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| 51 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| 51 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
| 56 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 6 | Fake Tears | — | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| 11 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 16 | Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| 21 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 26 | Feint Attack | 60 | — | 20 | Never misses. | |
| 31 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| 36 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 41 | Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| 46 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| 51 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| 51 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| 51 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
| 56 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 6 | Fake Tears | — | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| 11 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 16 | Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| 21 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 26 | Feint Attack | 60 | — | 20 | Never misses. | |
| 31 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| 36 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 41 | Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| 46 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| 51 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| 51 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| 51 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
| 56 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM78 Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| TM79 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. |
Tutor Moves
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Pain Split | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| Super Fang | — | 90% | 10 | Inflicts damage equal to half the target’s HP. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Egg Moves
Diamond/PearlPlatinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
| Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
| Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
| Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| Punishment | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |
| Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
| Tickle | — | 100% | 20 | Lowers the target’s Attack and Defense by one stage. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
| Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
| Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
| Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
| Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| Punishment | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |
| Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
| Tickle | — | 100% | 20 | Lowers the target’s Attack and Defense by one stage. |
Base Stats
Hp
50
Attack
85
Defense
85
Sp. Atk
55
Sp. Def
55
Speed
50
Total
380
Type Defenses
(vs. Gen 6+ rules)