Sableye
Sword

This Pokémon is feared. When its gemstone eyes begin to glow with a sinister shine, it’s believed that Sableye will steal people’s spirits away.

Pokédex Data

Classification Darkness Pokémon
Height 0.5 m (1'08")
Weight 11.0 kg (24.3 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 attack
+1 defense
Catch Rate 45
Base Friendship 35
Growth Rate medium slow
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
3 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
6 Confuse Ray
100% 10 Confuses the target.
9 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
12 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
15 Disable
100% 20 Disables the target's last used move for 1-8 turns.
18 Detect
5 Prevents any moves from hitting the user this turn.
21 Night Shade
100% 15 Inflicts damage equal to the user's level.
24 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
27 Knock Off
65 100% 20 Target drops its held item.
30 Quash
100% 15 Makes the target act last this turn.
33 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
36 Mean Look
5 Prevents the target from leaving battle.
39 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
42 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
45 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
48 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
3 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
6 Confuse Ray
100% 10 Confuses the target.
9 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
12 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
15 Disable
100% 20 Disables the target's last used move for 1-8 turns.
18 Detect
5 Prevents any moves from hitting the user this turn.
21 Night Shade
100% 15 Inflicts damage equal to the user's level.
24 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
27 Knock Off
65 100% 20 Target drops its held item.
30 Quash
100% 15 Makes the target act last this turn.
33 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
36 Mean Look
5 Prevents the target from leaving battle.
39 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
42 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
45 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
48 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM38 Will O Wisp
85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM44 Imprison
10 Prevents the target from using any moves that the user also knows.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM71 Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
TM75 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR14 Metronome
10 Randomly selects and uses any move in the game.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR38 Trick
100% 10 User and target swap items.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR52 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR63 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
TR68 Nasty Plot
20 Raises the user's Special Attack by two stages.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR81 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM27 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM63 Nasty Plot
20 Raises the user's Special Attack by two stages.
TM78 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Feint
30 100% 10 Hits through Protect and Detect.
Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
Metal Burst
100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Recover
5 Heals the user by half its max HP.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Torment
100% 15 Prevents the target from using the same move twice in a row.
BD/SP
Name Class Power Acc. PP Effect
Feint
30 100% 10 Hits through Protect and Detect.
Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
Imprison
10 Prevents the target from using any moves that the user also knows.
Mean Look
5 Prevents the target from leaving battle.
Metal Burst
100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Moonlight
5 Heals the user by half its max HP. Affected by weather.
Recover
5 Heals the user by half its max HP.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Trick
100% 10 User and target swap items.

Base Stats

Hp 50
Attack 75
Defense 75
Sp. Atk 65
Sp. Def 65
Speed 50
Total 380

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0x
2x