Sableye
Black/WhiteBlack 2/White 2

It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.

Pokédex & Training Data

Classification Darkness Pokémon
Height 0.5 m (1'08")
Weight 11.0 kg (24.3 lbs)
Abilities
EV Yield +1 attack
+1 defense
Catch Rate 45
Base Friendship 35
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Hoenn (R/S/E) #068
Kalos (Coastal) #123
Hoenn (OR/AS) #070
Alola (S/M) #102
Alola (US/UM) #124
Galar (Sw/Sh) #294
Paldea (S/V) #297
National #302
Crown Tundra #174

Held Items

None in this generation.

Game Locations

Challengers Cave 1f
Challengers Cave B1f
Challengers Cave B2f

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
4 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
8 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
15 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
18 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
22 Detect
— — 5 Prevents any moves from hitting the user this turn.
25 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
29 Knock Off
65 100% 20 Target drops its held item.
32 Feint Attack
60 — 20 Never misses.
36 Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
39 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
43 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
46 Confuse Ray
— 100% 10 Confuses the target.
50 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
53 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
57 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
60 Mean Look
— — 5 Prevents the target from leaving battle.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
4 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
8 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
15 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
18 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
22 Detect
— — 5 Prevents any moves from hitting the user this turn.
25 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
29 Knock Off
65 100% 20 Target drops its held item.
32 Feint Attack
60 — 20 Never misses.
36 Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
39 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
43 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
46 Confuse Ray
— 100% 10 Confuses the target.
50 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
53 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
57 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
60 Mean Look
— — 5 Prevents the target from leaving battle.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Role Play
— — 10 Copies the target’s ability.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
— 100% 10 User and target swap items.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Feint
30 100% 10 Hits through Protect and Detect.
Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
Mean Look
— — 5 Prevents the target from leaving battle.
Metal Burst
— 100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
Recover
— — 5 Heals the user by half its max HP.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Trick
— 100% 10 User and target swap items.

Base Stats

Hp 50
Attack 75
Defense 75
Sp. Atk 65
Sp. Def 65
Speed 50
Total 380

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0x
2x