Sableye
Ruby

SABLEYE lead quiet lives deep inside caverns. They are feared, however, because these POKéMON are thought to steal the spirits of people when their eyes burn with a sinister glow in the darkness.

Sapphire

SABLEYE digs the ground with sharpened claws to find rocks that it eats. Substances in the eaten rocks crystallize and rise up to the POKéMON’s body surface.

Emerald

It digs branching holes in caves using its sharp claws in search of food--raw gems. A SABLEYE lurks in darkness and is seen only rarely.

Firered/Leafgreen

It feeds on gemstone crystals. In darkness, its eyes sparkle with the glitter of jewels.

Pokédex Data

Classification Darkness Pokémon
Height 0.5 m (1'08")
Weight 11.0 kg (24.3 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Cave Of Origin 1f
  • Cave Of Origin B1f
  • Cave Of Origin B2f
  • Cave Of Origin B3f
  • Granite Cave B1f
  • Granite Cave B2f
  • Hoenn Victory Road B2f
  • Sky Pillar 1f
  • Sky Pillar 3f
  • Sky Pillar 5f

Training

EV Yield +1 attack
+1 defense
Catch Rate 45
Base Friendship 35
Growth Rate medium slow
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
9 Night Shade
100% 15 Inflicts damage equal to the user's level.
13 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
17 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
21 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
25 Detect
5 Prevents any moves from hitting the user this turn.
29 Feint Attack
60 20 Never misses.
33 Knock Off
65 100% 20 Target drops its held item.
37 Confuse Ray
100% 10 Confuses the target.
41 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
45 Mean Look
5 Prevents the target from leaving battle.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
9 Night Shade
100% 15 Inflicts damage equal to the user's level.
13 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
17 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
21 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
25 Detect
5 Prevents any moves from hitting the user this turn.
29 Feint Attack
60 20 Never misses.
33 Knock Off
65 100% 20 Target drops its held item.
37 Confuse Ray
100% 10 Confuses the target.
41 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
45 Mean Look
5 Prevents the target from leaving battle.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
9 Night Shade
100% 15 Inflicts damage equal to the user's level.
13 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
17 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
21 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
25 Detect
5 Prevents any moves from hitting the user this turn.
29 Feint Attack
60 20 Never misses.
33 Knock Off
65 100% 20 Target drops its held item.
37 Confuse Ray
100% 10 Confuses the target.
41 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
45 Mean Look
5 Prevents the target from leaving battle.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Moonlight
5 Heals the user by half its max HP. Affected by weather.
Psych Up
10 Discards the user's stat changes and copies the target's.
Recover
5 Heals the user by half its max HP.

Base Stats

Hp 50
Attack 75
Defense 75
Sp. Atk 65
Sp. Def 65
Speed 50
Total 380

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0x
2x