Weavile
Sword

They attack their quarry in packs. Prey as large as Mamoswine easily fall to the teamwork of a group of Weavile.

Legends Arceus

This species corners prey as a pack, under the guidance of a leader. Weavile displays increased cunning, leading me to speculate that its evolution caused further brain development.

Evolution Chain

sneasel
Sneasel
at night
holding razor claw
weavile
Weavile

Pokédex & Training Data

Classification Sharp Claw Pokémon
Height 1.1 m (3'07")
Weight 34.0 kg (75.0 lbs)
Abilities
EV Yield +1 attack
+1 speed
Catch Rate 45
Base Friendship 35
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Sinnoh (D/P) #145
Sinnoh (Plat.) #145
Unova (B2/W2) #253
Kalos (Mountain) #092
Alola (S/M) #250
Alola (US/UM) #327
Galar (Sw/Sh) #293
Hisui #204
Paldea (S/V) #231
National #461
Crown Tundra #029
Kitakami #171

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Agility
— — 30 Raises the user’s Speed by two stages.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
1 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
1 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
1 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
18 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
24 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
30 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
36 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
42 Fling
— 100% 10 Throws held item at the target; power depends on the item.
48 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
54 Screech
— 85% 40 Lowers the target’s Defense by two stages.
60 Night Slash
70 100% 15 Has an increased chance for a critical hit.
66 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Agility
— — 30 Raises the user’s Speed by two stages.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
1 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
1 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
1 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
18 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
24 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
30 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
36 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
42 Fling
— 100% 10 Throws held item at the target; power depends on the item.
48 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
54 Screech
— 85% 40 Lowers the target’s Defense by two stages.
60 Night Slash
70 100% 15 Has an increased chance for a critical hit.
66 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
6 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
11 Swift
60 — 20 Never misses.
18 Slash
70 100% 20 Has an increased chance for a critical hit.
25 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
34 Swords Dance
— — 20 Raises the user’s Attack by two stages.
38 Night Slash
70 100% 15 Has an increased chance for a critical hit.
43 Blizzard
110 70% 5 Has a 10% chance to freeze the target.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM35 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM37 Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM47 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM51 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM69 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
TM75 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM94 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR07 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TR68 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TR81 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM27 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM63 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM78 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
Triple Axel
20 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 70
Attack 120
Defense 65
Sp. Atk 45
Sp. Def 85
Speed 125
Total 510

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
4x
0x
2x
2x
0.5x
0.5x
2x
2x