Weavile
Sword

They attack their quarry in packs. Prey as large as Mamoswine easily fall to the teamwork of a group of Weavile.

Legends Arceus

This species corners prey as a pack, under the guidance of a leader. Weavile displays increased cunning, leading me to speculate that its evolution caused further brain development.

Evolution Chain

sneasel
Sneasel
at night
holding razor claw
weavile
Weavile

Pokédex Data

Classification Sharp Claw Pokémon
Height 1.1 m (3'07")
Weight 34.0 kg (75.0 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 attack
+1 speed
Catch Rate 45
Base Friendship 35
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Agility
30 Raises the user's Speed by two stages.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
1 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
1 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
1 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
18 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
24 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
30 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
36 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
42 Fling
100% 10 Throws held item at the target; power depends on the item.
48 Nasty Plot
20 Raises the user's Special Attack by two stages.
54 Screech
85% 40 Lowers the target's Defense by two stages.
60 Night Slash
70 100% 15 Has an increased chance for a critical hit.
66 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Agility
30 Raises the user's Speed by two stages.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
1 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
1 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
1 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
18 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
24 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
30 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
36 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
42 Fling
100% 10 Throws held item at the target; power depends on the item.
48 Nasty Plot
20 Raises the user's Special Attack by two stages.
54 Screech
85% 40 Lowers the target's Defense by two stages.
60 Night Slash
70 100% 15 Has an increased chance for a critical hit.
66 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
6 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
11 Swift
60 20 Never misses.
18 Slash
70 100% 20 Has an increased chance for a critical hit.
25 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
34 Swords Dance
20 Raises the user's Attack by two stages.
38 Night Slash
70 100% 15 Has an increased chance for a critical hit.
43 Blizzard
110 70% 5 Has a 10% chance to freeze the target.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM37 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM47 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM51 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM69 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
TM75 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM94 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR12 Agility
30 Raises the user's Speed by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR68 Nasty Plot
20 Raises the user's Special Attack by two stages.
TR81 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM27 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM63 Nasty Plot
20 Raises the user's Special Attack by two stages.
TM78 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
Triple Axel
20 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 70
Attack 120
Defense 65
Sp. Atk 45
Sp. Def 85
Speed 125
Total 510

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
4x
0x
2x
2x
0.5x
0.5x
2x
2x