No entry available for this game era.
Evolution Chain
Pokédex & Training Data
Classification
Jolly Pokémon
Height
1.2 m (3'11")
Weight
32.5 kg (71.7 lbs)
Abilities
- Swift Swim
- Rain Dish
- Own Tempo (Hidden)
EV Yield
+2 Sp. Def
Catch Rate
120
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Pokédex Numbers
Hoenn (R/S/E)
#020
Kalos (Mountain)
#056
Hoenn (OR/AS)
#020
Galar (Sw/Sh)
#037
National
#271
Kitakami
#105
Held Items
None in this generation.
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 1 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 1 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| 1 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| 1 | Teeter Dance | — | 100% | 20 | Confuses the target. | |
| 1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 9 | Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| 12 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| 18 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
| 24 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 30 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
| 36 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 50 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 57 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 64 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM11 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| TM18 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM19 Disarming Voice | 40 | — | 15 | Never misses. | |
| TM20 Trailblaze | 50 | 100% | 20 | No effect description available. | |
| TM22 Chilling Water | 50 | 100% | 20 | No effect description available. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM33 Magical Leaf | 60 | — | 20 | Never misses. | |
| TM34 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM35 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM56 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM67 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM68 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM69 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM71 Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM73 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM77 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM80 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| TM81 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM88 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM111 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM117 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM119 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| TM123 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM135 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM137 Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | |
| TM142 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| TM143 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM168 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM181 Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| TM191 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| TM193 Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather’s type. | |
| TM194 Grassy Glide | 55 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM208 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| TM209 Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. |
Egg Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Teeter Dance | — | 100% | 20 | Confuses the target. | |
| Tickle | — | 100% | 20 | Lowers the target’s Attack and Defense by one stage. |
Base Stats
Hp
60
Attack
50
Defense
50
Sp. Atk
60
Sp. Def
70
Speed
50
Total
340
Type Defenses
(vs. Gen 6+ rules)