Lombre
X

It lives at the water’s edge where it is sunny. It sleeps on a bed of water-grass by day and becomes active at night.

Y

It has a mischievous spirit. If it spots an angler, it will tug on the fishing line to interfere.

Omega Ruby

Lombre is nocturnal—it will get active after dusk. It is also a mischief maker. When this Pokémon spots anglers, it tugs on their fishing lines from beneath the surface and enjoys their consternation.

Alpha Sapphire

Lombre’s entire body is covered by a slippery, slimy film. It feels horribly unpleasant to be touched by this Pokémon’s hands. Lombre is often mistaken for a human child.

Evolution Chain

lotad
Lotad
Level 14
lombre
Lombre
water-stone water stone
ludicolo
Ludicolo

Pokédex Data

Classification Jolly Pokémon
Height 1.2 m (3'11")
Weight 32.5 kg (71.7 lbs)
Abilities

Held Items

Game Locations

  • Couriway Town Area
  • Kalos Route 15 Area
  • Kalos Route 16 Area
  • Kalos Route 21 Area
  • Kalos Victory Road Unknown Area 327
  • Pokemon Village Area

Training

EV Yield +2 Sp. Def
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Water1, Plant

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
3 Growl
100% 40 Lowers the target's Attack by one stage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
7 Nature Power
20 Uses a move which depends upon the terrain.
11 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
15 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
19 Water Sport
15 Halves all Fire-type damage.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
31 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
37 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
3 Growl
100% 40 Lowers the target's Attack by one stage.
6 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
12 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
16 Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
20 Water Sport
15 Halves all Fire-type damage.
24 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
28 Nature Power
20 Uses a move which depends upon the terrain.
32 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
36 Knock Off
65 100% 20 Target drops its held item.
40 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
44 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM98 Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM98 Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 60
Attack 50
Defense 50
Sp. Atk 60
Sp. Def 70
Speed 50
Total 340

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
2x
2x
0.5x