Delibird
Sun

Although it naturally prefers colder locales, Delibird in Alola seem able to withstand the heat to a certain extent.

Moon

It has a generous habit of sharing its food with people and Pokémon, so it’s always scrounging around for more food.

Ultra Sun

It shares its food with people who are stranded. Because Delibird is omnivorous, sometimes it gives those people bug Pokémon.

Ultra Moon

It wraps food in its tail to carry it around. The Delibird with the biggest tail is the boss of the flock!

Pokédex & Training Data

Classification Delivery Pokémon
Height 0.9 m (2'11")
Weight 16.0 kg (35.3 lbs)
Abilities
EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Water1, Ground

Pokédex Numbers

Johto (G/S/C) #190
Johto (HG/SS) #194
Unova (B2/W2) #254
Kalos (Mountain) #090
Alola (S/M) #081
Alola (US/UM) #095
Galar (Sw/Sh) #078
Paldea (S/V) #354
National #225
Crown Tundra #120

Game Locations

Alola Route 3 North
Seaward Cave Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Present
— 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
25 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Present
— 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
25 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM70 Aurora Veil
— — 20 Reduces damage five turns, but must be used during hail.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Recycle
— — 10 User recovers the item it last used up.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
Bestow
— — 15 Gives the user’s held item to the target.
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Freeze Dry
70 100% 20 Super-effective against water.
Future Sight
120 100% 10 Hits the target two turns later.
Ice Ball
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
Splash
— — 40 Does nothing.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
Bestow
— — 15 Gives the user’s held item to the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Freeze Dry
70 100% 20 Super-effective against water.
Future Sight
120 100% 10 Hits the target two turns later.
Ice Ball
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
Splash
— — 40 Does nothing.

Base Stats

Hp 45
Attack 55
Defense 45
Sp. Atk 65
Sp. Def 45
Speed 75
Total 330

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
0x
0.5x
4x
2x