Mamoswine
Sword

This Pokémon can be spotted in wall paintings from as far back as 10,000 years ago. For a while, it was thought to have gone extinct.

Legends Arceus

This species reached its zenith during the period known as the ice age. I suspect that Hisui's frigid climate is in harmony with Mamoswine's constitution, thus awakening hidden potential.

Evolution Chain

swinub
Swinub
Level 33
piloswine
Piloswine
knowing ancient power
mamoswine
Mamoswine

Pokédex Data

Classification Twin Tusk Pokémon
Height 2.5 m (8'02")
Weight 291.0 kg (641.5 lbs)
Abilities

Training

EV Yield +3 attack
Catch Rate 50
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Double Hit
35 90% 10 Hits twice in one turn.
15 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
20 Mist
30 Protects the user's stats from being changed by enemy moves.
25 Endure
10 Prevents the user's HP from lowering below 1 this turn.
30 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
37 Amnesia
20 Raises the user's Special Defense by two stages.
44 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
51 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
58 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
65 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Double Hit
35 90% 10 Hits twice in one turn.
15 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
20 Mist
30 Protects the user's stats from being changed by enemy moves.
25 Endure
10 Prevents the user's HP from lowering below 1 this turn.
30 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
37 Amnesia
20 Raises the user's Special Defense by two stages.
44 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
51 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
58 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
65 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
11 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
18 Icicle Crash
85 90% 10 Has a 30% chance to make the target flinch.
25 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
34 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
43 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
52 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM49 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM51 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM54 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TR79 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR94 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TR99 Body Press
80 100% 10 No effect description available.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Base Stats

Hp 110
Attack 130
Defense 80
Sp. Atk 70
Sp. Def 60
Speed 80
Total 530

Type Defenses

(vs. Gen 6+ rules)

2x
2x
2x
0x
2x
0.5x
2x