
Black/White
It is thought its body transformed as a result of iron accumulating internally from swallowing soil.
Black 2/White 2
The iron it ingested with the soil it swallowed transformed its body and made it harder than diamonds.
Pokédex Data
Classification
Iron Snake Pokémon
Height
9.2 m (30'02")
Weight
400.0 kg (881.8 lbs)
Abilities
- Rock Head
- Sturdy
- Sheer Force (Hidden)
Held Items
Metal Coat
5%
Game Locations
- Clay Tunnel Area
- Glacier Room Area
- Iron Room Area
- Rocky Mountain Room Area
- Twist Mountain B1f 3f
- Underground Ruins Area
Training
EV Yield
+2 defense
Catch Rate
25
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Mineral
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
1 | Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
1 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
1 | Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
6 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
9 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
14 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
17 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
22 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
25 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
30 | Autotomize | — | — | 15 | Raises the user's Speed by two stages and halves the user's weight. | |
33 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
38 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
41 | Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
46 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
49 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
54 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
57 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
62 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
1 | Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
1 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
1 | Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
4 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
7 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
10 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
13 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
16 | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
19 | Autotomize | — | — | 15 | Raises the user's Speed by two stages and halves the user's weight. | |
22 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
25 | Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
28 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
31 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
34 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
37 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
40 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
43 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
46 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
49 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
52 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM69 Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM82 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
Block | — | — | 5 | Prevents the target from leaving battle. | |
Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. |
Base Stats
Hp
75
Attack
85
Defense
200
Sp. Atk
55
Sp. Def
65
Speed
30
Total
510
Type Defenses
(vs. Gen 6+ rules)