
Sword
If it sees any movement around it, this Pokémon charges for it straightaway, leading with its sharply pointed jaw. It’s very proud of that jaw.
Pokédex Data
Classification
Rush Pokémon
Height
0.5 m (1'08")
Weight
1.0 kg (2.2 lbs)
Abilities
- Swift Swim
- Propeller Tail (Hidden)
Training
EV Yield
+1 speed
Catch Rate
255
Base Friendship
50
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Water2
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
6 | Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
12 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
18 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
24 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
30 | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
36 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
42 | Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
48 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM36 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM40 Swift | 60 | — | 20 | Never misses. | |
TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM45 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM52 Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
TM58 Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
TM67 Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TR12 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TR13 Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
TR16 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR32 Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
TR53 Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
TR57 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TR84 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TR87 Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
TR95 Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
TR97 Psychic Fangs | 85 | 100% | 10 | Destroys Reflect and Light Screen. | |
TR98 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Scale Shot | 25 | 90% | 20 | Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. |
Egg Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Acupressure | — | — | 30 | Raises one of a friendly Pokémon's stats at random by two stages. | |
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Base Stats
Hp
41
Attack
63
Defense
40
Sp. Atk
40
Sp. Def
30
Speed
66
Total
280
Type Defenses
(vs. Gen 6+ rules)