Arrokuda
Sword

If it sees any movement around it, this Pokémon charges for it straightaway, leading with its sharply pointed jaw. It’s very proud of that jaw.

Evolution Chain

arrokuda
Arrokuda
Level 26
barraskewda
Barraskewda

Pokédex Data

Classification Rush Pokémon
Height 0.5 m (1'08")
Weight 1.0 kg (2.2 lbs)
Abilities

Training

EV Yield +1 speed
Catch Rate 255
Base Friendship 50
Growth Rate slow
Gender Ratio
Egg Groups Water2

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
6 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
18 Agility
30 Raises the user's Speed by two stages.
24 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
30 Laser Focus
30 Guarantees a critical hit with the user's next move.
36 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
42 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
48 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TR12 Agility
30 Raises the user's Speed by two stages.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR87 Drill Run
80 95% 10 Has an increased chance for a critical hit.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TR97 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.
TR98 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Scale Shot
25 90% 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Slash
70 100% 20 Has an increased chance for a critical hit.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

Base Stats

Hp 41
Attack 63
Defense 40
Sp. Atk 40
Sp. Def 30
Speed 66
Total 280

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x