
Legends Arceus
It conceals itself in darkness, sending chills up travelers' spines with its childlike weeping. As it observes the frightened travelers with glee, the red orbs upon its chest let off an eerie light.
Pokédex Data
Held Items
None in this generation.
Training
EV Yield
+1 Sp. Def
Catch Rate
45
Base Friendship
35
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
5 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
10 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
14 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
19 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
23 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
28 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
32 | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
37 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
41 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
46 | Perish Song | — | — | 5 | User and target both faint after three turns. | |
50 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
55 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. |
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
6 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
11 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
18 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
25 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
34 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
43 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. |
TM/HM Moves
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM21 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM63 Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. |
Egg Moves
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
Base Stats
Hp
60
Attack
60
Defense
60
Sp. Atk
85
Sp. Def
85
Speed
85
Total
435
Type Defenses
(vs. Gen 6+ rules)