Misdreavus
Legends Arceus

It conceals itself in darkness, sending chills up travelers' spines with its childlike weeping. As it observes the frightened travelers with glee, the red orbs upon its chest let off an eerie light.

Evolution Chain

misdreavus
Misdreavus
mismagius
Mismagius

Pokédex & Training Data

Classification Screech Pokémon
Height 0.7 m (2'04")
Weight 1.0 kg (2.2 lbs)
Abilities
EV Yield +1 Sp. Def
Catch Rate 45
Base Friendship 35
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Johto (G/S/C) #214
Sinnoh (D/P) #072
Sinnoh (Plat.) #072
Johto (HG/SS) #219
Alola (S/M) #066
Alola (US/UM) #372
Hisui #197
Paldea (S/V) #114
National #200

Held Items

None in this generation.

Learned Moves

Level Up Moves

BD/SP
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
5 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
10 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
14 Confuse Ray
— 100% 10 Confuses the target.
19 Mean Look
— — 5 Prevents the target from leaving battle.
23 Hex
65 100% 10 Has double power if the target has a major status ailment.
28 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
32 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
37 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
41 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
46 Perish Song
— — 5 User and target both faint after three turns.
50 Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
55 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
11 Hypnosis
— 60% 20 Puts the target to sleep.
18 Hex
65 100% 10 Has double power if the target has a major status ailment.
25 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
34 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
43 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.

TM/HM Moves

BD/SP
Name Class Power Acc. PP Effect
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM63 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.

Egg Moves

BD/SP
Name Class Power Acc. PP Effect
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Imprison
— — 10 Prevents the target from using any moves that the user also knows.
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Base Stats

Hp 60
Attack 60
Defense 60
Sp. Atk 85
Sp. Def 85
Speed 85
Total 435

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0.5x
2x
2x