
Black/WhiteBlack 2/White 2
A Pokémon that startles people in the middle of the night. It gathers fear as its energy.
Pokédex Data
Held Items
None in this generation.
Game Locations
- Abundant Shrine Area
Training
EV Yield
+1 Sp. Def
Catch Rate
45
Base Friendship
35
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
5 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
10 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
14 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
19 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
23 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
28 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
32 | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
37 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
41 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
46 | Perish Song | — | — | 5 | User and target both faint after three turns. | |
50 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
55 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
5 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
10 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
14 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
19 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
23 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
28 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
32 | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
37 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
41 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
46 | Perish Song | — | — | 5 | User and target both faint after three turns. | |
50 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
55 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Magic Room | — | — | 10 | Negates held items for five turns. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Skill Swap | — | — | 10 | User and target swap abilities. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Trick | — | 100% | 10 | User and target swap items. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Skill Swap | — | — | 10 | User and target swap abilities. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
Base Stats
Hp
60
Attack
60
Defense
60
Sp. Atk
85
Sp. Def
85
Speed
85
Total
435
Type Defenses
(vs. Gen 6+ rules)