Mismagius
Legends Arceus

The incantations Mismagius chants can ward against misfortune, so a custom exists of inviting it into one's home. Incur the Pokémon's displeasure, however, and disaster will surely ensue.

Evolution Chain

misdreavus
Misdreavus
mismagius
Mismagius

Pokédex & Training Data

Classification Magical Pokémon
Height 0.9 m (2'11")
Weight 4.4 kg (9.7 lbs)
Abilities
EV Yield +1 Sp. Atk
+1 Sp. Def
Catch Rate 45
Base Friendship 35
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Sinnoh (D/P) #073
Sinnoh (Plat.) #073
Alola (S/M) #067
Alola (US/UM) #373
Hisui #198
Paldea (S/V) #115
National #429

Learned Moves

Level Up Moves

BD/SP
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Confuse Ray
— 100% 10 Confuses the target.
1 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
1 Perish Song
— — 5 User and target both faint after three turns.
1 Mean Look
— — 5 Prevents the target from leaving battle.
1 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
1 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
1 Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Magical Leaf
60 — 20 Never misses.
1 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
1 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
1 Hex
65 100% 10 Has double power if the target has a major status ailment.
1 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
1 Mystical Fire
75 100% 10 Has a 100% chance to lower the target’s Special Attack by one stage.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
11 Hypnosis
— 60% 20 Puts the target to sleep.
18 Hex
65 100% 10 Has double power if the target has a major status ailment.
25 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
34 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
43 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.

TM/HM Moves

BD/SP
Name Class Power Acc. PP Effect
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM63 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.

Base Stats

Hp 60
Attack 60
Defense 60
Sp. Atk 105
Sp. Def 105
Speed 105
Total 495

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0.5x
2x
2x