Mismagius
Legends Arceus

The incantations Mismagius chants can ward against misfortune, so a custom exists of inviting it into one's home. Incur the Pokémon's displeasure, however, and disaster will surely ensue.

Evolution Chain

misdreavus
Misdreavus
dusk-stone dusk stone
mismagius
Mismagius

Pokédex Data

Classification Magical Pokémon
Height 0.9 m (2'11")
Weight 4.4 kg (9.7 lbs)
Abilities

Training

EV Yield +1 Sp. Atk
+1 Sp. Def
Catch Rate 45
Base Friendship 35
Growth Rate fast
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

BD/SP
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Confuse Ray
100% 10 Confuses the target.
1 Spite
100% 10 Lowers the PP of the target's last used move by 4.
1 Perish Song
5 User and target both faint after three turns.
1 Mean Look
5 Prevents the target from leaving battle.
1 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
1 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
1 Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Magical Leaf
60 20 Never misses.
1 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
1 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
1 Hex
65 100% 10 Has double power if the target has a major status ailment.
1 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
1 Mystical Fire
75 100% 10 Has a 100% chance to lower the target's Special Attack by one stage.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
11 Hypnosis
60% 20 Puts the target to sleep.
18 Hex
65 100% 10 Has double power if the target has a major status ailment.
25 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
34 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
43 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.

TM/HM Moves

BD/SP
Name Class Power Acc. PP Effect
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM63 Nasty Plot
20 Raises the user's Special Attack by two stages.

Base Stats

Hp 60
Attack 60
Defense 60
Sp. Atk 105
Sp. Def 105
Speed 105
Total 495

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0.5x
2x
2x