
Legends Arceus
The incantations Mismagius chants can ward against misfortune, so a custom exists of inviting it into one's home. Incur the Pokémon's displeasure, however, and disaster will surely ensue.
Pokédex Data
Training
EV Yield
+1 Sp. Atk
+1 Sp. Def
+1 Sp. Def
Catch Rate
45
Base Friendship
35
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
1 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
1 | Perish Song | — | — | 5 | User and target both faint after three turns. | |
1 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
1 | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
1 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
1 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Magical Leaf | 60 | — | 20 | Never misses. | |
1 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
1 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
1 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
1 | Phantom Force | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |
1 | Mystical Fire | 75 | 100% | 10 | Has a 100% chance to lower the target's Special Attack by one stage. |
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
6 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
11 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
18 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
25 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
34 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
43 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. |
TM/HM Moves
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM21 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM63 Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. |
Base Stats
Hp
60
Attack
60
Defense
60
Sp. Atk
105
Sp. Def
105
Speed
105
Total
495
Type Defenses
(vs. Gen 6+ rules)