Misdreavus
Sun

It will use any means necessary to frighten people and absorb their life energy. It practices constantly to hone its skill in causing fear.

Moon

If you hear a sobbing sound emanating from a vacant room, it’s undoubtedly a bit of mischief from Misdreavus.

Ultra Sun

What gives meaning to its life is surprising others. If you set your ear against the red orbs around its neck, you can hear shrieking.

Ultra Moon

What makes it happy is imitating the voices of weeping people and scaring everyone. It doesn’t deal well with folks who aren’t easily frightened.

Evolution Chain

misdreavus
Misdreavus
mismagius
Mismagius

Pokédex & Training Data

Classification Screech Pokémon
Height 0.7 m (2'04")
Weight 1.0 kg (2.2 lbs)
Abilities
EV Yield +1 Sp. Def
Catch Rate 45
Base Friendship 35
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Johto (G/S/C) #214
Sinnoh (D/P) #072
Sinnoh (Plat.) #072
Johto (HG/SS) #219
Alola (S/M) #066
Alola (US/UM) #372
Hisui #197
Paldea (S/V) #114
National #200

Held Items

None in this generation.

Game Locations

Hauoli Cemetery Area
Poke Pelago Elite Four Defeated
Poke Pelago Poni Island Reached
Poni Meadow Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
5 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
10 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
14 Confuse Ray
— 100% 10 Confuses the target.
19 Mean Look
— — 5 Prevents the target from leaving battle.
23 Hex
65 100% 10 Has double power if the target has a major status ailment.
28 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
32 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
37 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
41 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
46 Perish Song
— — 5 User and target both faint after three turns.
50 Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
55 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
5 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
10 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
14 Confuse Ray
— 100% 10 Confuses the target.
19 Mean Look
— — 5 Prevents the target from leaving battle.
23 Hex
65 100% 10 Has double power if the target has a major status ailment.
28 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
32 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
37 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
41 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
46 Perish Song
— — 5 User and target both faint after three turns.
50 Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
55 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Heal Bell
— — 5 Cures the entire party of major status effects.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Magic Room
— — 10 Negates held items for five turns.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Shock Wave
60 — 20 Never misses.
Skill Swap
— — 10 User and target swap abilities.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
Trick
— 100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Imprison
— — 10 Prevents the target from using any moves that the user also knows.
Me First
— — 20 Uses the target’s move against it before it attacks, with power increased by half.
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
Skill Swap
— — 10 User and target swap abilities.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Base Stats

Hp 60
Attack 60
Defense 60
Sp. Atk 85
Sp. Def 85
Speed 85
Total 435

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0.5x
2x
2x