
Sword
This Pokémon uses its round tail as a float. The ball of Marill’s tail is filled with nutrients that have been turned into an oil.
Pokédex Data
Classification
Aqua Mouse Pokémon
Height
0.4 m (1'04")
Weight
8.5 kg (18.7 lbs)
Abilities
- Thick Fat
- Huge Power
- Sap Sipper (Hidden)
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
1 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
1 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
6 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
9 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
12 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
15 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
19 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
21 | Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
24 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
27 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
30 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
33 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
36 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
1 | Splash | — | — | 40 | Does nothing. | |
1 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
1 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
6 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
9 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
12 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
15 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
19 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
21 | Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
24 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
27 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
30 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
33 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
36 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM00 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
TM01 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
TM04 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM15 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM17 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM29 Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM35 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM36 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM40 Swift | 60 | — | 20 | Never misses. | |
TM41 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM45 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM47 Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
TM52 Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
TM53 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM87 Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
TM89 Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. | |
TM97 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR03 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
TR04 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TR16 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TR17 Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR30 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
TR31 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TR34 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
TR35 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
TR39 Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
TR42 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TR45 Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
TR77 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TR84 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TR85 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TR90 Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM10 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM49 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Misty Explosion | 100 | 100% | 5 | Inflicts regular damage with no additional effect. | |
Steel Roller | 130 | 100% | 5 | Inflicts regular damage with no additional effect. |
Egg Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
Copycat | — | — | 20 | Uses the target's last used move. | |
Perish Song | — | — | 5 | User and target both faint after three turns. | |
Present | — | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |
Sing | — | 55% | 15 | Puts the target to sleep. | |
Soak | — | 100% | 20 | Changes the target's type to Water. | |
Supersonic | — | 55% | 20 | Confuses the target. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Copycat | — | — | 20 | Uses the target's last used move. | |
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
Perish Song | — | — | 5 | User and target both faint after three turns. | |
Present | — | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |
Sing | — | 55% | 15 | Puts the target to sleep. | |
Soak | — | 100% | 20 | Changes the target's type to Water. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Supersonic | — | 55% | 20 | Confuses the target. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. |
Base Stats
Hp
70
Attack
20
Defense
50
Sp. Atk
20
Sp. Def
50
Speed
40
Total
250
Type Defenses
(vs. Gen 6+ rules)