
Black/White
The oil-filled end of its tail floats on water. It keeps Marill from drowning even in a strong current.
Black 2/White 2
The oil-filled tail functions as a buoy, so it’s fine even in rivers with strong currents.
Pokédex Data
Classification
Aqua Mouse Pokémon
Height
0.4 m (1'04")
Weight
8.5 kg (18.7 lbs)
Abilities
- Thick Fat
- Huge Power
- Sap Sipper (Hidden)
Game Locations
- Abundant Shrine Area
- Floccesy Ranch Inner
- Floccesy Ranch Outer
- Pinwheel Forest Inside
- Relic Passage Relic Castle Entrance
- Unova Route 11 Area
- Unova Route 20 Area
- Unova Route 22 Area
- Unova Route 6 Area
- Unova Victory Road 2 Unknown Area 71
- Unova Victory Road 2 Unknown Area 75
- Unova Victory Road 2 Unknown Area 78
- Village Bridge Area
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
2 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
7 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
10 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
15 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
18 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
23 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
27 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
32 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
37 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
42 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
2 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
5 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
7 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
10 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
10 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
13 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
16 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
20 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
23 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
28 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
31 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
37 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
40 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM83 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Covet | 60 | 100% | 25 | Takes the target's item. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
Perish Song | — | — | 5 | User and target both faint after three turns. | |
Present | — | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |
Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Supersonic | — | 55% | 20 | Confuses the target. | |
Water Sport | — | — | 15 | Halves all Fire-type damage. |
Base Stats
Hp
70
Attack
20
Defense
50
Sp. Atk
20
Sp. Def
50
Speed
40
Total
250
Type Defenses
(vs. Gen 6+ rules)