Black/White
The oil-filled end of its tail floats on water. It keeps Marill from drowning even in a strong current.
Black 2/White 2
The oil-filled tail functions as a buoy, so it’s fine even in rivers with strong currents.
Pokédex & Training Data
Classification
Aqua Mouse Pokémon
Height
0.4 m (1'04")
Weight
8.5 kg (18.7 lbs)
Abilities
- Thick Fat
- Huge Power
- Sap Sipper (Hidden)
EV Yield
+2 hp
Catch Rate
190
Base Friendship
70
Growth Rate
fast
Gender Ratio
♂
♀
Pokédex Numbers
Johto (G/S/C)
#130
Hoenn (R/S/E)
#055
Sinnoh (D/P)
#125
Sinnoh (Plat.)
#125
Johto (HG/SS)
#132
Unova (B2/W2)
#031
Kalos (Central)
#042
Hoenn (OR/AS)
#056
Paldea (S/V)
#047
National
#183
Isle of Armor
#140
Game Locations
Abundant Shrine Area
Floccesy Ranch Inner
Floccesy Ranch Outer
Pinwheel Forest Inside
Relic Passage Relic Castle Entrance
Unova Route 11 Area
Unova Route 20 Area
Unova Route 22 Area
Unova Route 6 Area
Unova Victory Road 2 Unknown Area 71
Unova Victory Road 2 Unknown Area 75
Unova Victory Road 2 Unknown Area 78
Village Bridge Area
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 2 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 7 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 10 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 15 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 18 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 23 | Aqua Ring | — | — | 20 | Restores 1/16 of the user’s max HP each turn. | |
| 27 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 32 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 37 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 42 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 2 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 5 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| 7 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 10 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 10 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 13 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 16 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 20 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 23 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 28 | Aqua Ring | — | — | 20 | Restores 1/16 of the user’s max HP each turn. | |
| 31 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 37 | Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| 40 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM83 Work Up | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| Covet | 60 | 100% | 25 | Takes the target’s item. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
Egg Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
| Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| Perish Song | — | — | 5 | User and target both faint after three turns. | |
| Present | — | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |
| Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
| Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| Supersonic | — | 55% | 20 | Confuses the target. | |
| Water Sport | — | — | 15 | Halves all Fire-type damage. |
Base Stats
Hp
70
Attack
20
Defense
50
Sp. Atk
20
Sp. Def
50
Speed
40
Total
250
Type Defenses
(vs. Gen 6+ rules)