Azumarill
Sword

It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.

Evolution Chain

azurill
Azurill
😊
High Friendship
marill
Marill
Level 18
azumarill
Azumarill

Pokédex & Training Data

Classification Aqua Rabbit Pokémon
Height 0.8 m (2'07")
Weight 28.5 kg (62.8 lbs)
Abilities
EV Yield +3 hp
Catch Rate 75
Base Friendship 70
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Water1, Fairy

Pokédex Numbers

Johto (G/S/C) #131
Hoenn (R/S/E) #056
Sinnoh (D/P) #126
Sinnoh (Plat.) #126
Johto (HG/SS) #133
Unova (B2/W2) #032
Kalos (Central) #043
Hoenn (OR/AS) #057
Paldea (S/V) #048
National #184
Isle of Armor #141

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
6 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
9 Charm
— 100% 20 Lowers the target’s Attack by two stages.
12 Slam
80 75% 20 Inflicts regular damage with no additional effect.
15 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
21 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
25 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
30 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
35 Rain Dance
— — 5 Changes the weather to rain for five turns.
40 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
45 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
50 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Splash
— — 40 Does nothing.
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
6 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
9 Charm
— 100% 20 Lowers the target’s Attack by two stages.
12 Slam
80 75% 20 Inflicts regular damage with no additional effect.
15 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
21 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
25 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
30 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
35 Rain Dance
— — 5 Changes the weather to rain for five turns.
40 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
45 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
50 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM35 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM47 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM89 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR17 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR39 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TR98 Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM10 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Misty Explosion
100 100% 5 Inflicts regular damage with no additional effect.
Steel Roller
130 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 100
Attack 50
Defense 80
Sp. Atk 60
Sp. Def 80
Speed 50
Total 420

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x
2x
0.5x
0x
0.5x