Sword
It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.
Pokédex & Training Data
Classification
Aqua Rabbit Pokémon
Height
0.8 m (2'07")
Weight
28.5 kg (62.8 lbs)
Abilities
- Thick Fat
- Huge Power
- Sap Sipper (Hidden)
EV Yield
+3 hp
Catch Rate
75
Base Friendship
70
Growth Rate
fast
Gender Ratio
♂
♀
Pokédex Numbers
Johto (G/S/C)
#131
Hoenn (R/S/E)
#056
Sinnoh (D/P)
#126
Sinnoh (Plat.)
#126
Johto (HG/SS)
#133
Unova (B2/W2)
#032
Kalos (Central)
#043
Hoenn (OR/AS)
#057
Paldea (S/V)
#048
National
#184
Isle of Armor
#141
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 1 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 1 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 6 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 9 | Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| 12 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 15 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| 21 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 25 | Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 30 | Aqua Ring | — | — | 20 | Restores 1/16 of the user’s max HP each turn. | |
| 35 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 40 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 45 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 50 | Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
BD/SP
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 1 | Splash | — | — | 40 | Does nothing. | |
| 1 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 1 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 6 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 9 | Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| 12 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 15 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| 21 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 25 | Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target’s Attack by one stage. | |
| 30 | Aqua Ring | — | — | 20 | Restores 1/16 of the user’s max HP each turn. | |
| 35 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 40 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 45 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 50 | Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM00 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| TM01 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
| TM04 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM15 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM17 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM29 Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM35 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM36 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM40 Swift | 60 | — | 20 | Never misses. | |
| TM41 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM45 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM47 Fake Tears | — | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| TM52 Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| TM53 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM81 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM87 Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
| TM89 Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. | |
| TM97 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TR03 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| TR04 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TR16 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TR17 Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR30 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| TR31 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TR34 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| TR35 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| TR39 Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| TR42 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TR45 Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| TR64 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TR77 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TR84 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TR85 Work Up | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. | |
| TR90 Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target’s Attack by one stage. | |
| TR98 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target’s Defense by one stage. |
BD/SP
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM10 Work Up | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. | |
| TM49 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM83 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. |
Tutor Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Misty Explosion | 100 | 100% | 5 | Inflicts regular damage with no additional effect. | |
| Steel Roller | 130 | 100% | 5 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
100
Attack
50
Defense
80
Sp. Atk
60
Sp. Def
80
Speed
50
Total
420
Type Defenses
(vs. Gen 6+ rules)