Xatu
Sword

They say that it stays still and quiet because it is seeing both the past and future at the same time.

Evolution Chain

natu
Natu
Level 25
xatu
Xatu

Pokédex Data

Classification Mystic Pokémon
Height 1.5 m (4'11")
Weight 15.0 kg (33.1 lbs)
Abilities

Training

EV Yield +1 Sp. Atk
+1 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Teleport
20 Immediately ends wild battles. No effect otherwise.
1 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
1 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
1 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
15 Confuse Ray
100% 10 Confuses the target.
20 Night Shade
100% 15 Inflicts damage equal to the user's level.
28 Psycho Shift
100% 10 Transfers the user's major status effect to the target.
34 Power Swap
10 User swaps Attack and Special Attack changes with the target.
34 Guard Swap
10 User swaps Defense and Special Defense changes with the target.
41 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
48 Wish
10 User will recover half its max HP at the end of the next turn.
55 Future Sight
120 100% 10 Hits the target two turns later.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Teleport
20 Immediately ends wild battles. No effect otherwise.
1 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
1 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
1 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
15 Confuse Ray
100% 10 Confuses the target.
20 Night Shade
100% 15 Inflicts damage equal to the user's level.
28 Psycho Shift
100% 10 Transfers the user's major status effect to the target.
34 Power Swap
10 User swaps Attack and Special Attack changes with the target.
34 Guard Swap
10 User swaps Defense and Special Defense changes with the target.
41 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
48 Wish
10 User will recover half its max HP at the end of the next turn.
55 Future Sight
120 100% 10 Hits the target two turns later.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM06 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM30 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM44 Imprison
10 Prevents the target from using any moves that the user also knows.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM60 Power Swap
10 User swaps Attack and Special Attack changes with the target.
TM61 Guard Swap
10 User swaps Defense and Special Defense changes with the target.
TM70 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM72 Magic Room
10 Negates held items for five turns.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM95 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR29 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR38 Trick
100% 10 User and target swap items.
TR40 Skill Swap
10 User and target swap abilities.
TR44 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR81 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TR82 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM05 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 65
Attack 75
Defense 70
Sp. Atk 95
Sp. Def 70
Speed 95
Total 470

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
0x
0.5x
2x
2x
2x