Sword
They say that it stays still and quiet because it is seeing both the past and future at the same time.
Pokédex & Training Data
Classification
Mystic Pokémon
Height
1.5 m (4'11")
Weight
15.0 kg (33.1 lbs)
Abilities
- Synchronize
- Early Bird
- Magic Bounce (Hidden)
EV Yield
+1 Sp. Atk
+1 speed
+1 speed
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Flying
Pokédex Numbers
Johto (G/S/C)
#160
Hoenn (R/S/E)
#163
Johto (HG/SS)
#162
Hoenn (OR/AS)
#170
Alola (US/UM)
#253
Galar (Sw/Sh)
#093
National
#178
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| 1 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| 1 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| 1 | Stored Power | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. | |
| 15 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 20 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user’s level. | |
| 28 | Psycho Shift | — | 100% | 10 | Transfers the user’s major status effect to the target. | |
| 34 | Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
| 34 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
| 41 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 48 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
| 55 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
BD/SP
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| 1 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| 1 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| 1 | Stored Power | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. | |
| 15 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 20 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user’s level. | |
| 28 | Psycho Shift | — | 100% | 10 | Transfers the user’s major status effect to the target. | |
| 34 | Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
| 34 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
| 41 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 48 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
| 55 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM11 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM14 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM17 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM18 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM23 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM28 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM30 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user’s Defense by one stage. | |
| TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM40 Swift | 60 | — | 20 | Never misses. | |
| TM44 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
| TM56 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM60 Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
| TM61 Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
| TM70 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
| TM72 Magic Room | — | — | 10 | Negates held items for five turns. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM95 Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR25 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR29 Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TR34 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| TR36 Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
| TR38 Trick | — | 100% | 10 | User and target swap items. | |
| TR40 Skill Swap | — | — | 10 | User and target swap abilities. | |
| TR44 Cosmic Power | — | — | 20 | Raises the user’s Defense and Special Defense by one stage. | |
| TR49 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| TR77 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TR81 Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| TR82 Stored Power | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. | |
| TR83 Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
| TR92 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
BD/SP
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| HM05 Defog | — | — | 15 | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | |
| TM21 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
Tutor Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Dual Wingbeat | 40 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Expanding Force | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
65
Attack
75
Defense
70
Sp. Atk
95
Sp. Def
70
Speed
95
Total
470
Type Defenses
(vs. Gen 6+ rules)