Xatu
Black/WhiteBlack 2/White 2

This odd Pokémon can see both the past and the future. It eyes the sun’s movement all day.

Evolution Chain

natu
Natu
Level 25
xatu
Xatu

Pokédex & Training Data

Classification Mystic Pokémon
Height 1.5 m (4'11")
Weight 15.0 kg (33.1 lbs)
Abilities
EV Yield +1 Sp. Atk
+1 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Johto (G/S/C) #160
Hoenn (R/S/E) #163
Johto (HG/SS) #162
Hoenn (OR/AS) #170
Alola (US/UM) #253
Galar (Sw/Sh) #093
National #178

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
6 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
9 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
12 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
17 Miracle Eye
— — 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
20 Me First
— — 20 Uses the target’s move against it before it attacks, with power increased by half.
23 Confuse Ray
— 100% 10 Confuses the target.
27 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
30 Wish
— — 10 User will recover half its max HP at the end of the next turn.
37 Psycho Shift
— 100% 10 Transfers the user’s major status effect to the target.
42 Future Sight
120 100% 10 Hits the target two turns later.
47 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
54 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
54 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
59 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
66 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
6 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
9 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
12 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
17 Miracle Eye
— — 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
20 Me First
— — 20 Uses the target’s move against it before it attacks, with power increased by half.
23 Confuse Ray
— 100% 10 Confuses the target.
27 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
30 Wish
— — 10 User will recover half its max HP at the end of the next turn.
37 Psycho Shift
— 100% 10 Transfers the user’s major status effect to the target.
42 Future Sight
120 100% 10 Hits the target two turns later.
47 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
54 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
54 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
59 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
66 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM03 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM51 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Magic Room
— — 10 Negates held items for five turns.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Roost
— — 5 Heals the user by half its max HP.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
— — 10 User and target swap abilities.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Trick
— 100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 65
Attack 75
Defense 70
Sp. Atk 95
Sp. Def 70
Speed 95
Total 470

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
0x
0.5x
2x
2x
2x