Black/WhiteBlack 2/White 2
This odd Pokémon can see both the past and the future. It eyes the sun’s movement all day.
Pokédex & Training Data
Classification
Mystic Pokémon
Height
1.5 m (4'11")
Weight
15.0 kg (33.1 lbs)
Abilities
- Synchronize
- Early Bird
- Magic Bounce (Hidden)
EV Yield
+1 Sp. Atk
+1 speed
+1 speed
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Flying
Pokédex Numbers
Johto (G/S/C)
#160
Hoenn (R/S/E)
#163
Johto (HG/SS)
#162
Hoenn (OR/AS)
#170
Alola (US/UM)
#253
Galar (Sw/Sh)
#093
National
#178
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 6 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user’s level. | |
| 9 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| 12 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
| 17 | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark. | |
| 20 | Me First | — | — | 20 | Uses the target’s move against it before it attacks, with power increased by half. | |
| 23 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 27 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| 30 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
| 37 | Psycho Shift | — | 100% | 10 | Transfers the user’s major status effect to the target. | |
| 42 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| 47 | Stored Power | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. | |
| 54 | Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
| 54 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 59 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
| 66 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 6 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user’s level. | |
| 9 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
| 12 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
| 17 | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark. | |
| 20 | Me First | — | — | 20 | Uses the target’s move against it before it attacks, with power increased by half. | |
| 23 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 27 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| 30 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
| 37 | Psycho Shift | — | 100% | 10 | Transfers the user’s major status effect to the target. | |
| 42 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| 47 | Stored Power | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. | |
| 54 | Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
| 54 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 59 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
| 66 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM19 Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM51 Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
| TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Magic Room | — | — | 10 | Negates held items for five turns. | |
| Pain Split | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. | |
| Roost | — | — | 5 | Heals the user by half its max HP. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Skill Swap | — | — | 10 | User and target swap abilities. | |
| Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| Trick | — | 100% | 10 | User and target swap items. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
65
Attack
75
Defense
70
Sp. Atk
95
Sp. Def
70
Speed
95
Total
470
Type Defenses
(vs. Gen 6+ rules)