Stufful
Sword

Its fluffy fur is a delight to pet, but carelessly reaching out to touch this Pokémon could result in painful retaliation.

Evolution Chain

stufful
Stufful
Level 27
bewear
Bewear

Pokédex Data

Classification Flailing Pokémon
Height 0.5 m (1'08")
Weight 6.8 kg (15.0 lbs)
Abilities

Training

EV Yield +1 attack
Catch Rate 140
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
4 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
8 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
12 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
16 Endure
10 Prevents the user's HP from lowering below 1 this turn.
20 Strength
80 100% 15 Inflicts regular damage with no additional effect.
24 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
28 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
32 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
36 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
40 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
44 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
48 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM75 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Defense Curl
40 Raises user's Defense by one stage.
Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.

Base Stats

Hp 70
Attack 75
Defense 50
Sp. Atk 45
Sp. Def 50
Speed 50
Total 340

Type Defenses

(vs. Gen 6+ rules)

2x
2x
2x
0.5x
0.5x
0x
0.5x
2x