Natu
Sword

It is extremely good at climbing tree trunks and likes to eat the new sprouts on the trees.

Evolution Chain

natu
Natu
Level 25
xatu
Xatu

Pokédex & Training Data

Classification Tiny Bird Pokémon
Height 0.2 m (0'08")
Weight 2.0 kg (4.4 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Johto (G/S/C) #159
Hoenn (R/S/E) #162
Johto (HG/SS) #161
Hoenn (OR/AS) #169
Alola (US/UM) #252
Galar (Sw/Sh) #092
National #177

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
5 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
10 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
15 Confuse Ray
— 100% 10 Confuses the target.
20 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
26 Psycho Shift
— 100% 10 Transfers the user’s major status effect to the target.
30 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
35 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
35 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
40 Wish
— — 10 User will recover half its max HP at the end of the next turn.
45 Future Sight
120 100% 10 Hits the target two turns later.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
5 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
10 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
15 Confuse Ray
— 100% 10 Confuses the target.
20 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
26 Psycho Shift
— 100% 10 Transfers the user’s major status effect to the target.
30 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
35 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
35 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
40 Wish
— — 10 User will recover half its max HP at the end of the next turn.
45 Future Sight
120 100% 10 Hits the target two turns later.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM30 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM60 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
TM61 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
TM70 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM72 Magic Room
— — 10 Negates held items for five turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM95 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR38 Trick
— 100% 10 User and target swap items.
TR40 Skill Swap
— — 10 User and target swap abilities.
TR44 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR82 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
Feather Dance
— 100% 15 Lowers the target’s Attack by two stages.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Roost
— — 5 Heals the user by half its max HP.
Simple Beam
— 100% 15 Changes the target’s ability to Simple.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
BD/SP
Name Class Power Acc. PP Effect
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
Feather Dance
— 100% 15 Lowers the target’s Attack by two stages.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Simple Beam
— 100% 15 Changes the target’s ability to Simple.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 40
Attack 50
Defense 45
Sp. Atk 70
Sp. Def 45
Speed 70
Total 320

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
0x
0.5x
2x
2x
2x