Natu
Sword

It is extremely good at climbing tree trunks and likes to eat the new sprouts on the trees.

Evolution Chain

natu
Natu
Level 25
xatu
Xatu

Pokédex Data

Classification Tiny Bird Pokémon
Height 0.2 m (0'08")
Weight 2.0 kg (4.4 lbs)
Abilities

Training

EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
5 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
10 Teleport
20 Immediately ends wild battles. No effect otherwise.
15 Confuse Ray
100% 10 Confuses the target.
20 Night Shade
100% 15 Inflicts damage equal to the user's level.
26 Psycho Shift
100% 10 Transfers the user's major status effect to the target.
30 Power Swap
10 User swaps Attack and Special Attack changes with the target.
35 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
35 Guard Swap
10 User swaps Defense and Special Defense changes with the target.
40 Wish
10 User will recover half its max HP at the end of the next turn.
45 Future Sight
120 100% 10 Hits the target two turns later.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
5 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
10 Teleport
20 Immediately ends wild battles. No effect otherwise.
15 Confuse Ray
100% 10 Confuses the target.
20 Night Shade
100% 15 Inflicts damage equal to the user's level.
26 Psycho Shift
100% 10 Transfers the user's major status effect to the target.
30 Power Swap
10 User swaps Attack and Special Attack changes with the target.
35 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
35 Guard Swap
10 User swaps Defense and Special Defense changes with the target.
40 Wish
10 User will recover half its max HP at the end of the next turn.
45 Future Sight
120 100% 10 Hits the target two turns later.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM30 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM44 Imprison
10 Prevents the target from using any moves that the user also knows.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM60 Power Swap
10 User swaps Attack and Special Attack changes with the target.
TM61 Guard Swap
10 User swaps Defense and Special Defense changes with the target.
TM70 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM72 Magic Room
10 Negates held items for five turns.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM95 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR29 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR38 Trick
100% 10 User and target swap items.
TR40 Skill Swap
10 User and target swap abilities.
TR44 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR82 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
Feather Dance
100% 15 Lowers the target's Attack by two stages.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Roost
5 Heals the user by half its max HP.
Simple Beam
100% 15 Changes the target's ability to Simple.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
BD/SP
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
Feather Dance
100% 15 Lowers the target's Attack by two stages.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Simple Beam
100% 15 Changes the target's ability to Simple.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 40
Attack 50
Defense 45
Sp. Atk 70
Sp. Def 45
Speed 70
Total 320

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
0x
0.5x
2x
2x
2x