Hoothoot
Diamond

It always stands on one foot. Even when attacked, it does not brace itself using both feet.

Pearl

It switches its standing foot so quickly, it can’t be seen. It cries at the same time every day.

Platinum

It marks time precisely. Some countries consider it to be a wise friend, versed in the world’s ways.

Heartgold

It always stands on one foot. It changes feet so fast, the movement can rarely be seen.

Soulsilver

It has a perfect sense of time. Whatever happens, it keeps rhythm by precisely tilting its head in time.

Evolution Chain

hoothoot
Hoothoot
Level 20
noctowl
Noctowl

Pokédex & Training Data

Classification Owl Pokémon
Height 0.7 m (2'04")
Weight 21.2 kg (46.7 lbs)
Abilities
EV Yield +1 hp
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Johto (G/S/C) #015
Sinnoh (D/P) #106
Sinnoh (Plat.) #106
Johto (HG/SS) #015
Kalos (Mountain) #117
Alola (US/UM) #212
Galar (Sw/Sh) #019
National #163
Kitakami #045

Game Locations

Eterna Forest Area
Great Marsh Area 1
Great Marsh Area 2
Great Marsh Area 3
Great Marsh Area 4
Great Marsh Area 5
Great Marsh Area 6
Johto Route 29 Area
Johto Route 30 Area
Johto Route 31 Area
Johto Route 35 Area
Johto Route 36 Area
Johto Route 37 Area
Kanto Route 1 Area
Kanto Route 2 North Towards Pewter City
Kanto Route 2 South Towards Viridian City
National Park Area
Sinnoh Route 205 East Towards Eterna City
Sinnoh Route 210 South Towards Solaceon Town
Sinnoh Route 210 West Towards Celestic Town
Sinnoh Route 211 West Towards Eterna City
Viridian Forest Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
5 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
9 Hypnosis
— 60% 20 Puts the target to sleep.
13 Peck
35 100% 35 Inflicts regular damage with no additional effect.
17 Reflect
— — 20 Reduces damage from physical attacks by half.
21 Confusion
50 100% 25 Has a 10% chance to confuse the target.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
29 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
33 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
37 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
41 Psycho Shift
— 100% 10 Transfers the user’s major status effect to the target.
45 Roost
— — 5 Heals the user by half its max HP.
49 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
5 Hypnosis
— 60% 20 Puts the target to sleep.
9 Peck
35 100% 35 Inflicts regular damage with no additional effect.
13 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
17 Reflect
— — 20 Reduces damage from physical attacks by half.
21 Confusion
50 100% 25 Has a 10% chance to confuse the target.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
29 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
33 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
37 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
41 Psycho Shift
— 100% 10 Transfers the user’s major status effect to the target.
45 Roost
— — 5 Heals the user by half its max HP.
49 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
5 Hypnosis
— 60% 20 Puts the target to sleep.
9 Peck
35 100% 35 Inflicts regular damage with no additional effect.
13 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
17 Reflect
— — 20 Reduces damage from physical attacks by half.
21 Confusion
50 100% 25 Has a 10% chance to confuse the target.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
29 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
33 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
37 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
41 Psycho Shift
— 100% 10 Transfers the user’s major status effect to the target.
45 Roost
— — 5 Heals the user by half its max HP.
49 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM05 Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM51 Roost
— — 5 Heals the user by half its max HP.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM62 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
TM67 Recycle
— — 10 User recovers the item it last used up.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM51 Roost
— — 5 Heals the user by half its max HP.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM62 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
TM67 Recycle
— — 10 User recovers the item it last used up.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Swift
60 — 20 Never misses.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Swift
60 — 20 Never misses.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Agility
— — 30 Raises the user’s Speed by two stages.
Feather Dance
— 100% 15 Lowers the target’s Attack by two stages.
Feint Attack
60 — 20 Never misses.
Mirror Move
— — 20 Uses the target’s last used move.
Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Supersonic
— 55% 20 Confuses the target.
Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.

Base Stats

Hp 60
Attack 30
Defense 30
Sp. Atk 36
Sp. Def 56
Speed 50
Total 262

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x