Koffing
Sword

Its body is full of poisonous gas. It floats into garbage dumps, seeking out the fumes of raw, rotting trash.

Evolution Chain

koffing
Koffing
Level 35
weezing
Weezing
Evolution item placeholder
Level 35 in Galar
weezing-galar
Weezing

Pokédex Data

Classification Poison Gas Pokémon
Height 0.6 m (1'12")
Weight 1.0 kg (2.2 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 defense
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Gas
90% 40 Poisons the target.
4 Smog
30 70% 20 Has a 40% chance to poison the target.
8 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
12 Clear Smog
50 15 Removes all of the target's stat modifiers.
16 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
20 Sludge
65 100% 20 Has a 30% chance to poison the target.
24 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
28 Self Destruct
200 100% 5 User faints.
32 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
36 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
40 Belch
120 90% 10 Can only be used after the user has eaten a berry.
44 Explosion
250 100% 5 User faints.
48 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
52 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Gas
90% 40 Poisons the target.
4 Smog
30 70% 20 Has a 40% chance to poison the target.
8 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
12 Clear Smog
50 15 Removes all of the target's stat modifiers.
16 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
20 Sludge
65 100% 20 Has a 30% chance to poison the target.
24 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
28 Self Destruct
200 100% 5 User faints.
32 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
36 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
40 Belch
120 90% 10 Can only be used after the user has eaten a berry.
44 Explosion
250 100% 5 User faints.
48 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
52 Destiny Bond
5 If the user faints this turn, the target automatically will, too.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM38 Will O Wisp
85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM74 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR52 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR54 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR78 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TR91 Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Corrosive Gas
100% 40 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Psybeam
65 100% 20 Has a 10% chance to confuse the target.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
BD/SP
Name Class Power Acc. PP Effect
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Destiny Bond
5 If the user faints this turn, the target automatically will, too.
Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Psybeam
65 100% 20 Has a 10% chance to confuse the target.
Screech
85% 40 Lowers the target's Defense by two stages.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Base Stats

Hp 40
Attack 65
Defense 95
Sp. Atk 60
Sp. Def 45
Speed 35
Total 340

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x