
Lets Go Pikachu/Lets Go Eevee
In hot places, its internal gases could expand and explode without any warning. Be very careful!
Pokédex Data
Classification
Poison Gas Pokémon
Height
0.6 m (1'12")
Weight
1.0 kg (2.2 lbs)
Abilities
- Levitate
- Neutralizing Gas
- Stench (Hidden)
Held Items
Smoke Ball
5%
Training
EV Yield
+1 defense
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
4 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
7 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
12 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
15 | Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |
18 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
23 | Self Destruct | 200 | 100% | 5 | User faints. | |
26 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
29 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
34 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
37 | Explosion | 250 | 100% | 5 | User faints. | |
40 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
42 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
45 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
4 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
7 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
12 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
15 | Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |
18 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
23 | Self Destruct | 200 | 100% | 5 | User faints. | |
26 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
29 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
34 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
37 | Explosion | 250 | 100% | 5 | User faints. | |
40 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
42 | Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
45 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Poison Gas | — | 90% | 40 | Poisons the target. | |
6 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
12 | Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |
18 | Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
24 | Self Destruct | 200 | 100% | 5 | User faints. | |
30 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
36 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
42 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
48 | Explosion | 250 | 100% | 5 | User faints. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM02 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM11 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM20 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM36 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM37 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM42 Self Destruct | 200 | 100% | 5 | User faints. | |
TM43 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM46 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM52 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Sun/Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
Venom Drench | — | 100% | 20 | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
Base Stats
Hp
40
Attack
65
Defense
95
Sp. Atk
60
Sp. Def
45
Speed
35
Total
340
Type Defenses
(vs. Gen 6+ rules)