Tsareena
Sun

Its long, striking legs aren’t just for show but to be used to kick with skill. In victory, it shows off by kicking the defeated, laughing boisterously.

Moon

A Pokémon known for the beauty of its well-shaped legs, it sometimes appears as a mascot in advertisements for beauty salons.

Ultra Sun

A master of grand and beautiful kicks, it can knock out even kickboxing champions with a single blow.

Ultra Moon

A Pokémon with an aggressive personality and a mastery of kicking, it cackles every time it kicks an opponent.

Evolution Chain

bounsweet
Bounsweet
Level 18
steenee
Steenee
knowing stomp
tsareena
Tsareena

Pokédex & Training Data

Classification Fruit Pokémon
Height 1.2 m (3'11")
Weight 21.4 kg (47.2 lbs)
EV Yield +3 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Alola (S/M) #173
Alola (US/UM) #209
Galar (Sw/Sh) #054
Paldea (S/V) #083
National #763

Held Items

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Double Slap
15 85% 10 Hits 2-5 times in one turn.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Splash
— — 40 Does nothing.
1 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
1 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
1 Trop Kick
70 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
5 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
9 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
13 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
17 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
21 Magical Leaf
60 — 20 Never misses.
25 Teeter Dance
— 100% 20 Confuses the target.
29 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
33 Aromatic Mist
— — 20 Raises a selected ally’s Special Defense by one stage.
37 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
41 Aromatherapy
— — 5 Cures the entire party of major status effects.
45 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
49 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Double Slap
15 85% 10 Hits 2-5 times in one turn.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Splash
— — 40 Does nothing.
1 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
1 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
1 Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
1 Trop Kick
70 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
5 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
9 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
13 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
17 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
21 Magical Leaf
60 — 20 Never misses.
25 Teeter Dance
— 100% 20 Confuses the target.
29 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
33 Aromatic Mist
— — 20 Raises a selected ally’s Special Defense by one stage.
37 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
41 Aromatherapy
— — 5 Cures the entire party of major status effects.
45 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
49 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
53 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Covet
60 100% 25 Takes the target’s item.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 72
Attack 120
Defense 98
Sp. Atk 50
Sp. Def 98
Speed 72
Total 510

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x