Bounsweet
Sun

A delectable aroma pours from its body. They are often swallowed whole by Toucannon lured by that wafting deliciousness.

Moon

Although it’s too sugary for human consumption, Bounsweet’s sweat can be watered down into a juice with just the right amount of sweetness.

Ultra Sun

Because of its sweet, delicious aroma, bird Pokémon are always after it, but it’s not intelligent enough to care.

Ultra Moon

It tries to resist being swallowed by a bird Pokémon by spinning the sepals on its head. It’s usually a fruitless attempt.

Evolution Chain

bounsweet
Bounsweet
Level 18
steenee
Steenee
knowing stomp
tsareena
Tsareena

Pokédex & Training Data

Classification Fruit Pokémon
Height 0.3 m (0'12")
Weight 3.2 kg (7.1 lbs)
Abilities
EV Yield +1 hp
Catch Rate 235
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Alola (S/M) #171
Alola (US/UM) #207
Galar (Sw/Sh) #052
Paldea (S/V) #081
National #761

Held Items

Game Locations

Alola Route 5 Area
Lush Jungle West

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Splash
— — 40 Does nothing.
5 Play Nice
— — 20 Lowers the target’s Attack by one stage.
9 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
13 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
17 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
21 Magical Leaf
60 — 20 Never misses.
25 Teeter Dance
— 100% 20 Confuses the target.
29 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
33 Aromatic Mist
— — 20 Raises a selected ally’s Special Defense by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Splash
— — 40 Does nothing.
5 Play Nice
— — 20 Lowers the target’s Attack by one stage.
9 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
13 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
17 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
21 Magical Leaf
60 — 20 Never misses.
25 Teeter Dance
— 100% 20 Confuses the target.
29 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
33 Aromatic Mist
— — 20 Raises a selected ally’s Special Defense by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Covet
60 100% 25 Takes the target’s item.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Acupressure
— — 30 Raises one of a friendly Pokémon’s stats at random by two stages.
Charm
— 100% 20 Lowers the target’s Attack by two stages.
Feint
30 100% 10 Hits through Protect and Detect.
Grass Whistle
— 55% 15 Puts the target to sleep.
Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.

Base Stats

Hp 42
Attack 30
Defense 38
Sp. Atk 30
Sp. Def 38
Speed 32
Total 210

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x