
Sun
The sepals on its head developed to protect its body. These are quite hard, so even if pecked by bird Pokémon, this Pokémon is totally fine.
Moon
This Pokémon is always bouncing around energetically. Other Pokémon are attracted by its lively appearance and pleasant aroma.
Ultra Sun
It’s protected by its hard sepals, so it plays with bird Pokémon without worry. They peck it relentlessly, but it doesn’t care.
Ultra Moon
It bounces around, swinging the sepals on its head with abandon. They’re quite painful when they smack you!
Pokédex Data
Classification
Fruit Pokémon
Height
0.7 m (2'04")
Weight
8.2 kg (18.1 lbs)
Abilities
- Leaf Guard
- Oblivious
- Sweet Veil (Hidden)
Held Items
Grassy Seed
5%
Game Locations
- Lush Jungle North
- Lush Jungle South
- Lush Jungle West
- Seafolk Village Main
Training
EV Yield
+2 speed
Catch Rate
120
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Plant
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
1 | Splash | — | — | 40 | Does nothing. | |
1 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
1 | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |
5 | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |
9 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
13 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
17 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
21 | Magical Leaf | 60 | — | 20 | Never misses. | |
25 | Teeter Dance | — | 100% | 20 | Confuses the target. | |
29 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
33 | Aromatic Mist | — | — | 20 | Raises a selected ally's Special Defense by one stage. | |
37 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
41 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
45 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
1 | Splash | — | — | 40 | Does nothing. | |
1 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
1 | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |
5 | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |
9 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
13 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
17 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
21 | Magical Leaf | 60 | — | 20 | Never misses. | |
25 | Teeter Dance | — | 100% | 20 | Confuses the target. | |
29 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
33 | Aromatic Mist | — | — | 20 | Raises a selected ally's Special Defense by one stage. | |
37 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
41 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
45 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM47 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Covet | 60 | 100% | 25 | Takes the target's item. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
52
Attack
40
Defense
48
Sp. Atk
40
Sp. Def
48
Speed
62
Total
290
Type Defenses
(vs. Gen 6+ rules)