Araquanid
Sun

It delivers headbutts with the water bubble on its head. Small Pokémon get sucked into the bubble, where they drown.

Moon

Despite what its appearance suggests, it cares for others. If it finds vulnerable, weak Pokémon, it protectively brings them into its water bubble.

Ultra Sun

It usually passes its time in the water. When its belly is full, it stores its subdued prey in the water bubble on its head.

Ultra Moon

It has a habit of storing things it values in its water bubble. If its Trainer doesn’t watch out, Araquanid will try to put them in its bubble!

Evolution Chain

dewpider
Dewpider
Level 22
araquanid
Araquanid

Pokédex & Training Data

Classification Water Bubble Pokémon
Height 1.8 m (5'11")
Weight 82.0 kg (180.8 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 100
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Bug

Pokédex Numbers

Alola (S/M) #142
Alola (US/UM) #175
Galar (Sw/Sh) #215
National #752
Crown Tundra #092
Blueberry #091

Held Items

Game Locations

Heahea Beach Area
Malie Garden Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
1 Spider Web
— — 10 Prevents the target from leaving battle.
1 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
1 Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
1 Soak
— 100% 20 Changes the target’s type to Water.
1 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
5 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
8 Spider Web
— — 10 Prevents the target from leaving battle.
13 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
16 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
21 Bite
60 100% 25 Has a 30% chance to make the target flinch.
26 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
33 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
38 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
45 Lunge
80 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
50 Mirror Coat
— 100% 20 Inflicts twice the damage the user received from the last special hit it took.
57 Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
62 Entrainment
— 100% 15 Copies the user’s ability onto the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
1 Spider Web
— — 10 Prevents the target from leaving battle.
1 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
1 Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
1 Soak
— 100% 20 Changes the target’s type to Water.
1 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
5 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
8 Spider Web
— — 10 Prevents the target from leaving battle.
13 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
16 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
21 Bite
60 100% 25 Has a 30% chance to make the target flinch.
26 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
33 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
38 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
45 Lunge
80 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
50 Mirror Coat
— 100% 20 Inflicts twice the damage the user received from the last special hit it took.
57 Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
62 Entrainment
— 100% 15 Copies the user’s ability onto the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Magic Room
— — 10 Negates held items for five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Base Stats

Hp 68
Attack 70
Defense 92
Sp. Atk 50
Sp. Def 132
Speed 42
Total 454

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x