Fomantis
Sun

During the day, it sleeps and soaks up light. When night falls, it walks around looking for a safer place to sleep.

Moon

They give off a sweet and refreshing scent. Cutiefly often gather near the tall grass where Fomantis are hiding.

Ultra Sun

When the sun rises, Fomantis spreads its four leaves and bathes in the sunlight. The tip of its head has a pleasant aroma.

Ultra Moon

It loves the sunshine. When it basks in the sunlight regularly, it grows up with vivid coloration.

Evolution Chain

fomantis
Fomantis
Level 34
at day
lurantis
Lurantis

Pokédex Data

Classification Sickle Grass Pokémon
Height 0.3 m (0'12")
Weight 1.5 kg (3.3 lbs)
Abilities

Held Items

Game Locations

  • Alola Route 5 Area
  • Lush Jungle North
  • Lush Jungle South
  • Lush Jungle West

Training

EV Yield +1 attack
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
5 Leafage
40 100% 40 Inflicts regular damage with no additional effect.
10 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
14 Growth
20 Raises the user's Attack and Special Attack by one stage.
19 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
23 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
28 Synthesis
5 Heals the user by half its max HP. Affected by weather.
32 Slash
70 100% 20 Has an increased chance for a critical hit.
37 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
41 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
46 Sunny Day
5 Changes the weather to sunny for five turns.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
5 Leafage
40 100% 40 Inflicts regular damage with no additional effect.
10 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
14 Growth
20 Raises the user's Attack and Special Attack by one stage.
19 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
23 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
28 Synthesis
5 Heals the user by half its max HP. Affected by weather.
32 Slash
70 100% 20 Has an increased chance for a critical hit.
37 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
41 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
46 Sunny Day
5 Changes the weather to sunny for five turns.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Dual Chop
40 90% 15 Hits twice in one turn.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aromatherapy
5 Cures the entire party of major status effects.
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.

Base Stats

Hp 40
Attack 55
Defense 35
Sp. Atk 50
Sp. Def 35
Speed 35
Total 250

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x