Dewpider
Sun

It crawls onto the land in search of food. Its water bubble allows it to breathe and protects its soft head.

Moon

When it comes across enemies or potential prey, this Pokémon smashes its water-bubble-covered head into them.

Ultra Sun

When two Dewpider meet, they display their water bubbles to each other. Then the one with the smaller bubble gets out of the other’s way.

Ultra Moon

It can only breathe oxygen that has dissolved in water, so it wears a water bubble on its head when it walks around on land.

Evolution Chain

dewpider
Dewpider
Level 22
araquanid
Araquanid

Pokédex Data

Classification Water Bubble Pokémon
Height 0.3 m (0'12")
Weight 4.0 kg (8.8 lbs)
Abilities

Held Items

Game Locations

  • Brooklet Hill North
  • Brooklet Hill South

Training

EV Yield +1 Sp. Def
Catch Rate 200
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Bug

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
1 Water Sport
15 Halves all Fire-type damage.
5 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
8 Spider Web
10 Prevents the target from leaving battle.
13 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
16 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
21 Bite
60 100% 25 Has a 30% chance to make the target flinch.
24 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
29 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
37 Lunge
80 100% 15 Lowers the target's Attack by one stage after inflicting damage.
40 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
45 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
48 Entrainment
100% 15 Copies the user's ability onto the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
1 Water Sport
15 Halves all Fire-type damage.
5 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
8 Spider Web
10 Prevents the target from leaving battle.
13 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
16 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
21 Bite
60 100% 25 Has a 30% chance to make the target flinch.
24 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
29 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
37 Lunge
80 100% 15 Lowers the target's Attack by one stage after inflicting damage.
40 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
45 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
48 Entrainment
100% 15 Copies the user's ability onto the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Magic Room
10 Negates held items for five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
Power Split
10 Averages Attack and Special Attack with the target.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
Power Split
10 Averages Attack and Special Attack with the target.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Sticky Web
20 Covers the opposing field, lowering opponents' Speed by one stage upon switching in.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.

Base Stats

Hp 38
Attack 40
Defense 52
Sp. Atk 40
Sp. Def 72
Speed 27
Total 269

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x