Charjabug
Sun

Its body is capable of storing electricity. On camping trips, people are grateful to have one around.

Moon

From the food it digests, it generates electricity, and it stores this energy in its electric sac.

Ultra Sun

It buries itself in fallen leaves and barely moves, munching away on humus. If you accidentally step on one, you’ll get a shock!

Ultra Moon

Its stout shell provides excellent defense from attacks. It uses electricity on persistent opponents.

Evolution Chain

grubbin
Grubbin
Level 20
charjabug
Charjabug
level up
vikavolt
Vikavolt

Pokédex Data

Classification Battery Pokémon
Height 0.5 m (1'08")
Weight 10.5 kg (23.1 lbs)
Abilities

Held Items

Game Locations

  • Blush Mountain Area

Training

EV Yield +2 defense
Catch Rate 120
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 String Shot
95% 40 Lowers the target's Speed by two stages.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
4 String Shot
95% 40 Lowers the target's Speed by two stages.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
16 Spark
65 100% 20 Has a 30% chance to paralyze the target.
19 Acrobatics
55 100% 15 Has double power if the user has no held item.
25 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
31 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
37 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
43 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
49 Iron Defense
15 Raises the user's Defense by two stages.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 String Shot
95% 40 Lowers the target's Speed by two stages.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
4 String Shot
95% 40 Lowers the target's Speed by two stages.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
16 Spark
65 100% 20 Has a 30% chance to paralyze the target.
19 Acrobatics
55 100% 15 Has double power if the user has no held item.
25 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
31 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
37 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
43 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
49 Iron Defense
15 Raises the user's Defense by two stages.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Electroweb
55 95% 15 Lowers the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Base Stats

Hp 57
Attack 82
Defense 95
Sp. Atk 55
Sp. Def 75
Speed 36
Total 400

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
0.5x