Vikavolt
No entry available for this game era.

Evolution Chain

grubbin
Grubbin
Level 20
charjabug
Charjabug
level up
vikavolt
Vikavolt

Pokédex & Training Data

Classification Stag Beetle Pokémon
Height 1.5 m (4'11")
Weight 45.0 kg (99.2 lbs)
Abilities
EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Alola (S/M) #029
Alola (US/UM) #036
Galar (Sw/Sh) #018
National #738
Kitakami #114

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 String Shot
— 95% 40 Lowers the target’s Speed by two stages.
1 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
1 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
1 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
15 Bite
60 100% 25 Has a 30% chance to make the target flinch.
23 Spark
65 100% 20 Has a 30% chance to paralyze the target.
29 Sticky Web
— — 20 Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.
36 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
43 Guillotine
— 30% 5 Causes a one-hit KO.
50 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
57 Agility
— — 30 Raises the user’s Speed by two stages.
64 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM15 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM21 Pounce
50 100% 20 No effect description available.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM32 Swift
60 — 20 Never misses.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM48 Volt Switch
70 100% 20 User must switch out after attacking.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM65 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM72 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM96 Eerie Impulse
— 100% 15 Lowers the target’s Special Attack by two stages.
TM97 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TM105 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM132 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM136 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM162 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM173 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM182 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM185 Lunge
80 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
TM210 Supercell Slam
100 95% 15 No effect description available.
TM211 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
TM219 Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Discharge
80 100% 15 Has a 30% chance to paralyze the target.
Harden
— — 30 Raises the user’s Defense by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
X Scissor
80 100% 15 Inflicts regular damage with no additional effect.

Base Stats

Hp 77
Attack 70
Defense 90
Sp. Atk 145
Sp. Def 75
Speed 43
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
0.5x