Grubbin
Sun

Its strong jaw enables it to scrape trees and slurp out the sap. It normally lives underground.

Moon

They often gather near places frequented by electric Pokémon in order to avoid being attacked by bird Pokémon.

Ultra Sun

If you find its nest, you shouldn’t stick your hand inside. You’ll get bitten by an irritated Grubbin.

Ultra Moon

It spits a sticky thread to stop opponents in their tracks, and then it grabs them in its sharp, sturdy mandibles to take them down.

Evolution Chain

grubbin
Grubbin
Level 20
charjabug
Charjabug
level up
vikavolt
Vikavolt

Pokédex Data

Classification Larva Pokémon
Height 0.4 m (1'04")
Weight 4.4 kg (9.7 lbs)
Abilities

Game Locations

  • Alola Route 1 East
  • Alola Route 1 West
  • Alola Route 4 Area
  • Alola Route 5 Area
  • Alola Route 6 North
  • Alola Route 6 South
  • Blush Mountain Area

Training

EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
4 String Shot
95% 40 Lowers the target's Speed by two stages.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
16 Spark
65 100% 20 Has a 30% chance to paralyze the target.
19 Acrobatics
55 100% 15 Has double power if the user has no held item.
22 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
25 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
4 String Shot
95% 40 Lowers the target's Speed by two stages.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
16 Spark
65 100% 20 Has a 30% chance to paralyze the target.
19 Acrobatics
55 100% 15 Has double power if the user has no held item.
22 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
25 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Electroweb
55 95% 15 Lowers the target's Speed by one stage.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Electroweb
55 95% 15 Lowers the target's Speed by one stage.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Harden
30 Raises the user's Defense by one stage.
Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.

Base Stats

Hp 47
Attack 62
Defense 45
Sp. Atk 55
Sp. Def 45
Speed 46
Total 300

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x