
Sun
This even-tempered Pokémon has a habit of collecting keys. It will sneak into people’s homes to steal their keys.
Moon
It inserts its horn into chinks in metal, absorbing metal ions. For some reason, it collects keys.
Ultra Sun
Although it’s unclear why it collects keys, giving it a key makes Klefki very happy. However, it apparently only likes master keys.
Ultra Moon
Long ago it lived in mines, but once the minerals that make up its diet became scarcer, Klefki began appearing in human settlements.
Pokédex Data
Classification
Key Ring Pokémon
Height
0.2 m (0'08")
Weight
3.0 kg (6.6 lbs)
Game Locations
- Poke Pelago Elite Four Defeated
- Poke Pelago Poni Island Reached
- Thrifty Megamart Abandoned Site
Training
EV Yield
+1 defense
Catch Rate
75
Base Friendship
70
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Mineral
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Fairy Lock | — | — | 10 | Prevents all Pokémon from fleeing or switching out during the next turn. | |
5 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
8 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
12 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
15 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
18 | Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
23 | Crafty Shield | — | — | 10 | Protects all friendly Pokémon from non-damaging moves. | |
27 | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
32 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
34 | Mirror Shot | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
36 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
40 | Recycle | — | — | 10 | User recovers the item it last used up. | |
43 | Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
44 | Magic Room | — | — | 10 | Negates held items for five turns. | |
50 | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Fairy Lock | — | — | 10 | Prevents all Pokémon from fleeing or switching out during the next turn. | |
5 | Fairy Wind | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
8 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
12 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
15 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
18 | Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
23 | Crafty Shield | — | — | 10 | Protects all friendly Pokémon from non-damaging moves. | |
27 | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
32 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
34 | Mirror Shot | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
36 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
40 | Recycle | — | — | 10 | User recovers the item it last used up. | |
43 | Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
44 | Magic Room | — | — | 10 | Negates held items for five turns. | |
50 | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Covet | 60 | 100% | 25 | Takes the target's item. | |
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Magic Room | — | — | 10 | Negates held items for five turns. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Recycle | — | — | 10 | User recovers the item it last used up. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Lock On | — | — | 5 | Ensures that the user's next move will hit the target. | |
Switcheroo | — | 100% | 10 | User and target swap items. | |
Thief | 60 | 100% | 25 | Takes the target's item. |
Base Stats
Hp
57
Attack
80
Defense
91
Sp. Atk
80
Sp. Def
87
Speed
75
Total
470
Type Defenses
(vs. Gen 6+ rules)