Mimikyu

Alternate Forms

mimikyu-disguised
Base
Sun

Its actual appearance is unknown. A scholar who saw what was under its rag was overwhelmed by terror and died from the shock.

Moon

A lonely Pokémon, it conceals its terrifying appearance beneath an old rag so it can get closer to people and other Pokémon.

Ultra Sun

Although it’s a quiet, lonely Pokémon, if you try to look at what’s under its rag, it will become agitated and resist violently.

Ultra Moon

A gust of wind revealed what hides under this Pokémon’s rag to a passing Trainer, who went home and died painfully that very night.

Pokédex Data

Classification Disguise Pokémon
Height 0.2 m (0'08")
Weight 0.7 kg (1.5 lbs)
Abilities

Held Items

Game Locations

  • Heahea Beach Area
  • Thrifty Megamart Abandoned Site

Training

EV Yield +2 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Splash
40 Does nothing.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Copycat
20 Uses the target's last used move.
1 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
5 Double Team
15 Raises the user's evasion by one stage.
10 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
14 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
19 Mimic
10 Copies the target's last used move.
23 Feint Attack
60 20 Never misses.
28 Charm
100% 20 Lowers the target's Attack by two stages.
32 Slash
70 100% 20 Has an increased chance for a critical hit.
37 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
41 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
46 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
50 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Splash
40 Does nothing.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Copycat
20 Uses the target's last used move.
1 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
5 Double Team
15 Raises the user's evasion by one stage.
10 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
14 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
19 Mimic
10 Copies the target's last used move.
23 Feint Attack
60 20 Never misses.
28 Charm
100% 20 Lowers the target's Attack by two stages.
32 Slash
70 100% 20 Has an increased chance for a critical hit.
37 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
41 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
46 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
50 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM61 Will O Wisp
85% 15 Burns the target.
TM63 Embargo
100% 15 Target cannot use held items.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Covet
60 100% 25 Takes the target's item.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Magic Room
10 Negates held items for five turns.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Trick
100% 10 User and target swap items.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Destiny Bond
5 If the user faints this turn, the target automatically will, too.
Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Nightmare
100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.

Base Stats

Hp 55
Attack 90
Defense 80
Sp. Atk 50
Sp. Def 105
Speed 96
Total 476

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.25x
2x
0x
2x

Busted Mimikyu

Busted Mimikyu

This form is cosmetic and shares its base stats with the standard form.